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*1 AP "How the CHOTA Clean House" |
*1 AP "How the CHOTA Clean House" |
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*1 AP "Fighting Better" (From Fung) |
*1 AP "Fighting Better" (From Fung) |
||
− | *1 AP |
+ | *1 AP Start "Trial of Cunning," End "Raw Courage" (Softclaw) |
*1 AP (Mission line from Warchief Fracture ending in 101 Uses for a Sick Enforcer) |
*1 AP (Mission line from Warchief Fracture ending in 101 Uses for a Sick Enforcer) |
||
Revision as of 19:29, 28 October 2014
Also check Missions (Sector 1) and AP Missions for those missions using the MissionBox Template.
Sector 1 - Plateau
Ascendant Ridge
Pass Chris
- 4 AP in total
- 1 AP Friends in Need
- 1 AP Murphy's Law
- 2 AP Method's Madness -> Method's Madness (16)
Watchtower
- 4 AP in total
- 2 AP Word from Command -> Checking In
- 2 AP Early Bird -> The Vivisectionist
Central Plains
Depot 66
- 4 AP in total
- You can choose to support either the Black Hoods gang or the Bleeding Orchids gang in Depot 66:
- Support the Bleeding Orchids
- Support the Black Hoods
- 2 AP Malibu Dream House
Oilville
- 6 AP in total
- 1 AP Education and Catastrophe -> Education and Catastrophe (8)
- 2 AP Internal Combustion -> Internal Combustion (3)
- 2 AP A Crankshaft of My Own -> A Crankshaft of My Own (3)
- 1 AP A House Divided -> A House Divided (9)
Terance
- 3 AP in total
- 1 AP Makings of a Beast -> Makings of a Beast (3) (Kill Jacob) OR Makings of a Beast (3) (Destroy Computers)
- 2 AP The Truth Lies Within -> Crucial Announcement (2)
Zanesville
- 0 AP in total
- Missions that previously awarded AP in Zanesville no longer do so.
Embry Commonwealth
Embry Crossroads
- 16 AP in total
- 2 AP True Reason -> Closing the Book (4)
- If you supported Jaggd in Mumford.
- 2 AP Vengeful Weapons -> Vengeful Weapons (2)
- If you supported Sheriff Amy Dennis in Mumford.
- If you completed the Bottom Feeders missions in South Burb.
- 1 AP Yours to Mine -> Yours to Mine
- 2 AP The Embry Job -> The Embry Job (4)
- 1 AP Lost Sibling -> Lost Sibling (2)
- The Archive Coalition
Mumford
- 0 AP in total
Missions that previously awarded AP in Mumford no longer do so.
North Burb
- 5 AP in total
- 1 AP Laying the Hammer Down -> Laying the Hammer Down (2)
- 1 AP Not Exactly Sterile -> Not Exactly Sterile (4)
- 1 AP Wrapped Up in Wool -> Favored Son
- Brother Paul Kelly offers an AP mission, but only after you complete the following mission-lines.
- Investigate the plague victims
- Investigate the farm workers
- Investigate the mutated chickens
- 1 AP Containing the Contagion -> Escalating the Issue (2)
South Burb
- 6 AP in total
- 2 AP Rats in the Refuse -> Into the Rat's Refuse (2)
- 1 AP The Bears and the Bees -> The Bears and the Bees (3)
- 3 AP Is the Grass Greener? -> Back to the Ranger -> Razortongue's Demise
High Point
Missile Silo
- 1 AP in total
Spider Hill
- 2 AP in total
- 1 AP Spider Hill Horror -> Into The Hive (2)
- 1 AP Access Card 2991R
Kingman View
- 1 AP in total
- Must complete either of the follwing mission lines first:
- Town Under Siege -> Town Under Siege (4) (Linewood)
- Harsh Words -> An Explosive Situation (4) (Needle Eye)
- 1 AP Gateway to Kingman Prison -> Blocking LifeNet (6)
Linewood
- 3 AP in total
- 1 AP Something In There -> Not Creatures, Soldiers (3)
- 1 AP Binoculars -> Binoggles
- 1 AP Viva! Lost Vega -> Vega's Wedding
Needle Eye
- 3 AP in total
- 1 AP A Fungus Among Us -> A Fungus Among Us (6)
- 1 AP Local Anesthesia -> Refugee Wrath: The Hero Returns
- 1 AP Harsh Words -> An Explosive Situation (3)
Old Kingman
- 6 AP in total
- 1 AP Zee Axes -> Rider's Escort Division
- 1 AP Casta Gaunt Must Die
- Join the Resistance: Clipped Wing -> Only the Fight Matters (2)
- 1 AP Raiders Gone Wild -> Snake Charmer
- 1 AP Weapon Recoup -> Holy Ground (3)
- 1 AP Reluctant Resister -> Carbon Copy
Rest Stop
- 2 AP in total
- Part of the Plateau, "Who Are You, Clone?", mission-line:
- 1 AP You're Dying
- 1 AP Rottermined -> Rottermined (5)
Mowbray Basin
Coppermine
- 4 AP in total
- You have a choice partway through this mission line. Either choice makes no long term difference.
- Dead Man's Run -> Dead Man's Run (2)
- Choose to kill Jon Fitzwilliam.
- 1 AP Man on the Run -> Return to Angie Sharpe
- Choose to let Jon Fitzwilliam live.
- 1 AP Preparing for War -> Assembly Line Production
- 1 AP Marching Orders -> Into the Nest
- 1 AP Worst of Times -> Wolves of the Superfund
Mowbray
- 3 AP in total
- 2 AP Re-Enlightenment -> Death Sentence 2
- 1 AP The Low Road -> The Low Road (5)
Pinkston
- 5 AP in total
- 2 AP Gone Astray from the Flock -> Gone Astray from the Flock (3)
- 2 AP Judgement Day -> Judgement Day (5)
- 1 AP Offense is the Best Defense -> Finishing the Job
Overlook Ridge
Boneclaw
- 1 AP Hacked -> The Big Job
- 1 AP These Tangled Ends -> Tying the Knot
Clinton FARM
- 5 AP in total
- 2 AP A Semester Enrollment -> Attending
- 1 AP Courage in the Field -> Time to Get Paid
- 1 AP Dangerous Job -> Let Her Know
- 1 AP Sam's Sanction
Plateau-Northfields Wastes
Oasis
- 2 AP Fill the Coffers -> Fill the Coffers (3)
- 1 AP Crawling With 'Em -> Make a Stand
Toro Bend
Trailer Park
- 5 AP in total
- 2 AP Inside Man -> Inside Man (17)
- 1 AP By Its Cover
- 1 AP Identity Crisis -> Identity Crisis (9)
Trumbull
- 4 AP in total
- Part of the Plateau, "Who Are You, Clone?", mission-line:
- The Techs have made a mysterious order from the Travelers and the Vista desire to find out what it is. You have a choice on whether to be combative or diplomatic to begin the mission-line, but both choices meet up after the first few missions.
- Choose the combative route
- Choose the diplomatic route
- 1 AP Pandora's Box -> Pandora's Box (6)
- A Lightbearer courier has been killed on his way to deliver an important box of supplies. You have a choice on whether to support the Lightbearers or to instead choose to support the Travelers.
- Assist the Lightbearers
- 1 AP Hide Your Light -> Hide Your Light (4)
- Assist the Travelers
- 1 AP Travel Light -> Travel Light (7)
- Assist the Lightbearers
Westreach
Midway
- 5 AP in total
- You can either support the Keller or the Burns Family in Midway.
- Support the Keller Family
- Support the Burns Family
- 1 AP Preventive Medicine -> Pharmacy After the Fall
- 2 AP Found Trouble -> The Great Machine (2)
Odenville
- 5 AP in total
- 1 AP Odenville Chamber of Commerce -> Salvager Summit (2)
- 1 AP Bandage Aid -> Don't Sleep 'til Odenville
- 1 AP On the Order Scorpiones -> The Nest (Group Mission)
- 1 AP Mining Our Business -> Finally Some Good News
- 1 AP Demanding Supply -> Picking Up The Pieces
Sector 2 - Northfields
The Northern Expanse
Blaine
- 4 AP in total.
- 1 AP Spare the Rod -> Spare the Rod (3)
- 1 AP Abandoned Mailboxes -> Abandoned Mailboxes (2)
- 2 AP Worse Than a Nuisance -> Treachery and Lies
The Dump
- 1 AP per faction
CHOTA AP Mission(s)
Enforcer AP Mission(s)
Lightbearer AP Mission(s)
Tech AP Mission(s)
Traveler AP Mission(s)
Vista AP Mission(s)
Wind Farm
- 1 AP per faction
CHOTA AP Mission(s)
Enforcer AP Mission(s)
Lightbearer AP Mission(s)
Tech AP Mission(s)
Traveler AP Mission(s)
Vista AP Mission(s)
Forest Edge
Burnside
- 5 AP in total.
- 2 AP Into the Ruin -> To Stand in Defiance (2)
- 2 AP Not Forgotten -> Traps and Ultimatums (2)
- 1 AP What We Need Are Plans -> A Little Help From My Friends
Gamburian compound
- 2 AP in total
- 2 AP Enter the Gamburians -> Gratitude
Tinkersdam
- 1 AP per faction.
CHOTA AP Mission(s)
Enforcer AP Mission(s)
Lightbearer AP Mission(s)
Tech AP Mission(s)
Traveler AP Mission(s)
Vista AP Mission(s)
Pleasant Hills
Credit Bend (Traveler)
6AP In Total
- 1 AP Storm of the Century -> Idle Thunder in his Lifted Hand (Starts with Brickhand)
- 1 AP When the HurlyBurly's Done (Starts with Malachai Portman)
- 1 AP (Mission line starting with Adrian Lazar, ending with "Illumination Mutations")
- 1 AP (Mission line starting with Arial Screed, ending with "Still, Sad Music")
- 1 AP A Falling Out - > Tinker's Cut (Starts with Thumbs Valora)
- 1 AP Between the Lines -> Between the Lines, Conclusion (Starts with Karol Steinmetz)
Fracture (CHOTA)
7 AP in Total
- 1 AP "Shadowy Deals" -> "Shadowy Deals" (4)
- 1 AP (Mission line from Teeka: Unknown Quest Name)
- 1 AP (Mission line from Claw of Redhand: "Test of X")
- 1 AP "How the CHOTA Clean House"
- 1 AP "Fighting Better" (From Fung)
- 1 AP Start "Trial of Cunning," End "Raw Courage" (Softclaw)
- 1 AP (Mission line from Warchief Fracture ending in 101 Uses for a Sick Enforcer)
Haven (Lightbearer)
- 1 AP "Start Where You Are" -> "Natural Healing" -> "Simple Communication" -> "Force of Nature"
- 2 AP "Reason to Doubt" -> "Hidden Truth" -> "In The Master's Footsteps" -> "No Reconciliation"
- 1 AP "Looming Threat" -> Wei Zhu: "Looming Threat" -> Hank Jennings: "Looming Threat"
- 1 AP "Brother Isaac Subtle Undercurrent" -> "Chopping Off the Head" -> "All-Mind Warning"
Picus Ridge (Tech)
Post 23 (Enforcer)
Sunshine Corners
- 6 AP in total
- 2 AP Chemical "Enhancements" -> Gray's Postscript
- 1 AP Chat With CHOTA -> Mutation Report Roundup
- 2 AP Welcome to the Neighborhood -> Not so Subtle Hint
- 1 AP Glassy Eyes -> I've Got No Strings
The Gallows
Thorne's Bluff (Vista)
- 5 AP for Vista faction.
- 2 AP The Vista Way -> Vista Visitor
- 1 AP Fungus Out There -> Fungus Out There (3)
- 1 AP Bug Busters -> Bigger Bug Busting (3)
- 1 AP Self Discovery -> Self Discovery (7)
Union Plains
Barret Manor
- 4 AP in total.
- 1 AP Winter of Discontent -> Flesh and Blood (4)
- 1 AP Evil vs. Good -> Integral Domain (2)
- This mission-line is only able to begin after completing the Imminent Domain (3) mission.
- 1 AP Ezratainment -> A Return
- 1 AP Display Case -> Missing Sister (5)
New Flagstaff
- 9 AP in total.
- 1 AP Neighborhood Watch -> Neighborhood Watch (4)
- 1 AP United We Fall -> United We Fall (4)
- 2 AP Biological Curiosities -> Biological Curiosities (8)
- 2 AP Gene-Crossed Lovers -> Gene-Crossed Lovers (10)
- 2 AP The Doctor's Peril -> The Winters Legacy
- 1 AP New Blood -> And Justice for All
Windshift Watch
Devon Township
Sector 3
- 1 sectorwide mission AP in total.
Central Kaibab
Fender Gate
- 2 AP per faction.
CHOTA AP Mission(s)
Enforcer AP Mission(s)
- 2 AP (placeholder)
Lightbearer AP Mission(s)
Tech AP Mission(s)
- 2 AP (placeholder)
Traveler AP Mission(s)
- 2 AP (placeholder)
Vista AP Mission(s)
Haietta
- 1 AP from townspeople and 1 additional AP per faction.
- 1 AP Traitor? -> Stop the Assassination
CHOTA AP Mission(s)
- 1 AP While You're Here
Enforcer AP Mission(s)
Lightbearer AP Mission(s)
- 1 AP Deep in the Forest
Tech AP Mission(s)
Traveler AP Mission(s)
Vista AP Mission(s)
St. Sebastian's
- 5 AP for Lightbearer faction in total.
- 1 AP for Vista faction in total.
Lightbearer AP Mission(s)
- 2 AP A Time to Choose -> A Time to Choose (13) -> A Time to Choose (15)
- 1 AP A Little Bird Told Me -> One Flew Over
- 1 AP Fiddlesticks -> Head Honchos
- 1 AP Echoes of the Past -> Echoes of the Past (3)
Vista AP Mission(s)
Stronghold
The Repository
- 2 AP in total.
- 1 AP Appointed Rounds -> Appointed Rounds (9)
- 1 AP Ride to Victory
Trader's Flat
- 12-13 AP in total.
- 1 AP Fast Feud -> Traveler Vengeance is Swift (5)
- 1 AP Self-Obsolescence -> Self-Obsolescence (5)
- 1 AP Outside the Box -> Outside the Box (12)
- Raider Troubles -> All Fair in Love and Fitzwarin (2)
- Upon completing All Fair in Love and Fitzwarin (2) you will then have access to the following missionlines.
- 1 AP Fitzwarin Council (Must be done before Fitzwarin Crimes or Fitzwarin and Peace)
- 1 AP Fitzwarin Crimes (once completed you will not be able to choose Fitzwarin Council or Fitzwarin and Peace)
- 1 AP Fitzwarin and Peace (once completed you will not be able to choose Fitzwarin Council or Fitzwarin Crimes)
- 1 AP Kaibab Combat Collection
- 1 AP Kaibab Research Collection
- 1 AP Kaibab Support Collection
- 5 AP The Kaibab Omnibus
Northern Forest
Dieseltown
- 3 AP in total.
- 1 AP Change of Diet -> Change of Plans (4)
- 1 AP Environmental Test Agent -> Blackmail! or Disaster Averted
- 1 AP The Eye of Solomon -> Solomon's Cut (2)
Docuer's Court
- 2 AP in total
- 1 AP The Full Monty -> Affaire de Coeur (3)
- 1 AP Victim of Changes -> The More Things Change... (Tell) or The More Things Change... (Don't Tell)
Quarantine
- 1 AP in total
- 1 AP Meat Virginia -> Alpha Dead
Warhall
- 6 AP for CHOTA faction.
- 1 AP Honor the Fallen (Warhall) -> Desecration and Destruction
- 1 AP Friends Like These (Warhall) -> This Is What You Do For Fun? (2)
- 2 AP A Fine and Private Place -> Revelation Is at Hand (2) -> Mission Accomplished?
- 1 AP CHOTA Politics -> Uncontested Authority
- 1 AP Vexed to Nightmare -> A Gaze Blank and Pitiless
Pine Valley
Blackridge
Gaia
- 6 AP for Vista faction in total.
- 1 AP Compost Critters -> Compost Critters (4)
- 1 AP Wired! -> Power of the Sun (4)
- 2 AP Dangerous Times -> Behind the Line
- 2 AP The Cancer Within -> The Cancer Within (7)
Tannerfield
- 4 AP in total.
- 1 AP Into the Woods -> Out of the Woods
- 1 AP Something Wicked -> Get Dem Bones (3)
- 2 AP Missing in Action -> Missing in Action (5)
Brigg's Point
Timberland
Black Hill
- 4 AP for Enforcer faction in total.
- 1 AP for Lightbearer faction in total.
Enforcer AP Mission(s)
- 1 AP A Betting Man -> Betting it All
- 1 AP Before the Judge -> No More Mercy (4)
- 1 AP Sad State of Affairs -> Treason in the Ranks (4)
- 1 AP Soundgate Design -> Soundgate Malfunction
Lightbearer AP Mission(s)
Buxton
- 1 AP in total
- Note: Mission begins in Trader's Flat.
Chemtown
Papermill
- 4 AP for all factions in total.
- 1 AP for Tech faction in total.
- 1 AP for Vista faction in total.
- 2 AP The Village -> Hanging the Hangmen
- 2 AP Don't Ask Don't Tell -> Looking for Trouble
Vista AP Mission(s)
Tech AP Mission(s)
- 1 AP Strangers in the Woods -> Touch Base
Castoff Canyon
- 0 AP in total.
Deadfall and Terminal Woods
Deadfall
Deadfall Point
- 0 AP in total.
Los Alamos
- 3 AP in total.
- 1 AP Homecoming -> Marked for Life
- 1 AP Daemonic DNA -> Wail of the Banshee
- 1 AP A Game of Force -> An End to Consider (2)
Pitchblende
- 1 AP in total.
Rothium Ridge
- 0 AP in total.
Tabara
- 1 AP in total.
- 1 AP Making Changes -> Down with Disease (2)
Wasted Woods
- 0 AP in total