Fallen Earth Wiki
(Initial commit)
 
No edit summary
Line 1: Line 1:
Advancement points are spent to raise [[skills]], mutation skills, and attributes. They may be spent in any way the player selects, though each skill and mutation skill has two attributes that limit how high it may be raised, such as Strength and Dexterity for Melee. Those attributes must be raised for the skill to reach its maximum for the character's level. One AP will raise a skill 1 point, and 5 AP will raise an attribute 1 point. Characters earn 2 AP each 1/10th of a level they progress, and APs can be earned through missions in addition to the normal AP grain through [[experience]] points. Players will earn enough APs over the course of the game to max out a good number of attributes and skills, so you can be combat-effective while also being a master crafter or someone who doesn't focus just on one thing. Most characters will be able to have 3-5 attributes and 3-5 skills at the maximum level for most of the game if they so choose.
+
Advancement points are spent to raise [[skills]], mutation skills, and attributes. They may be spent in any way the player selects, though each skill and mutation skill has two attributes that limit how high it may be raised, such as Strength and Dexterity for Melee. Those attributes must be raised for the skill to reach its maximum for the character's level. One AP will raise a skill 1 point, and 5 AP will raise an attribute 1 point. Characters earn 2 AP each 1/10th of a level they progress, and APs can be earned through missions in addition to the normal AP gain through [[experience]] points. Players will earn enough APs over the course of the game to max out a good number of attributes and skills, so you can be combat-effective while also being a master crafter or someone who doesn't focus just on one thing. Most characters will be able to have 3-5 attributes and 3-5 skills at the maximum level for most of the game if they so choose.
   
 
== Sources ==
 
== Sources ==

Revision as of 03:52, 11 January 2008

Advancement points are spent to raise skills, mutation skills, and attributes. They may be spent in any way the player selects, though each skill and mutation skill has two attributes that limit how high it may be raised, such as Strength and Dexterity for Melee. Those attributes must be raised for the skill to reach its maximum for the character's level. One AP will raise a skill 1 point, and 5 AP will raise an attribute 1 point. Characters earn 2 AP each 1/10th of a level they progress, and APs can be earned through missions in addition to the normal AP gain through experience points. Players will earn enough APs over the course of the game to max out a good number of attributes and skills, so you can be combat-effective while also being a master crafter or someone who doesn't focus just on one thing. Most characters will be able to have 3-5 attributes and 3-5 skills at the maximum level for most of the game if they so choose.

Sources