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Stats

A character's stats define what a character can do in Fallen Earth. These stats can be divided into two types: base stats, whose values can be increased directly by the player, and derived stats, which gain their values from combinations of the base stats.


Primary Stats[]

There are 8 primary stats that combined describe the root characteristics of a character. Each stat has a minimum value of (character level + 10) and a maximum value of ((character level + 10) * 1.5). A stat can be increased above the minimum value (but no higher than the maximum) by spending 5 Advancement Points (APs) per stat added.

Example: A new level one character will have stats with a value of 11, which can be increased as high as 16. When that character reaches level 2, all stats will have a value of at least 12 and the new maximum will be 18. Any improvements made to stats by spending APs will remain, so that a Strength of 16 on a level 1 character will increase to 17 automatically upon reaching level 2, where it can be further increased to 18 with the expenditure of 5 more APs.

The primary stats in Fallen Earth are:
Charisma Icon Charisma Your Charisma affects your Gamma and Gamma Regeneration, as well as your maximums for Empathic, Enhancement, and Social.
Coordination Icon Coordination Your Coordination affects your Stamina and Stamina Regeneration, as well as your maximums for Armor Use, Dodge, Escape Artist, Group Tactics, Illumination, Melee, and Telekinesis.
Dexterity Icon Dexterity Your Dexterity affects your Stamina, Stamina Regeneration, and Reflexes Save, as well as your maximums for Dirty Tricks, Escape Artist, Pistol, Precision, Rifle, and Sonic Influence.
Endurance Icon Endurance Your Endurance affects your Health, Health Regeneration, and Body Save, as well as your maximums for Armor Use and Patho-Transmission.
Intelligence Icon Intelligence Your Intelligence affects your Gamma, Gamma Regeneration, and Mind Save, as well as your maximums for First Aid, Group Tactics, Nano-Manipulation, Precision, Thermal Control, and all Tradeskills.
Perception Icon Perception Your Perception affects your Reflexes Save and helps you detect other players in PvP zones, as well as your maximums for Dirty Tricks, Dodge, First Aid, Heavy Weapons, Pistol, Rifle, Social, Suppression, and all Tradeskills.
Strength Icon Strength Your Strength affects your Health, Health Regeneration, and Body Save, as well as your maximums for Heavy Weapons, Melee, Power, and Primal.Your character's muscle power.
Willpower Icon Willpower Your Willpower affects your Mind Save, as well as your maximums for Power and all Mutations.


Derived Stats[]

Derived stats further describe a character's traits, but unlike the primary stats, they cannot be directly modified by spending APs. Instead, they are determined by a combination of other stats and updated immediately as those stats change. Some of these stats are in the form of a 'pool' of points that are depleted through use or damage and replenished over time with abilities or items. The remaining attributes represent resistances or 'saves' that can mitigate or block certain negative game effects.


Pool Stats[]

The Health stat represents how much damage a character can take before becoming incapacitated. Health can be replenished using First Aid abilities, healing mutations, and medical items. The rate at which health naturally replenishes can be improved through the consumption of food items, and by certain medical items. Health is calculated with the following formula:

Health = ((Level * 3) + (Strength * 3) + (Endurance * 4))

Example: A level 10 character with a Strength of 30 and an Endurance of 25 would have ((10 * 3) + (30 * 3) + (25 * 4)) = (30 + 90 + 100) = 220 Health

The Gamma stat represents a pool that powers a character’s mutation abilities. As mutations are used, the amount of gamma available decreases. The size of the pool can be affected by hostile mutations as well as gamma manipulation items. The rate at which the pool is replenished is affected by movement (decreased rate) and some gamma manipulation items. Gamma is calculated with the following formula:

Gamma = ((Intelligence * 3) + (Charisma * 2))

Example: A character with an Intelligence of 40 and a Charisma of 25 would have ((40 * 3) + (25 * 3)) = (120 + 75) = 195 Gamma

The Stamina stat defines how much energy a character can exert before exhaustion sets in. This energy is used when a character uses a non-mutation special ability granted by an active skill. When Stamina is depleted, a character also suffers reduced speed. The rate at which stamina naturally replenishes can be improved through the consumption of beverages. Stamina is calculated with the following formula:

Stamina = ((Dexterity * 3) + (Coordination * 2))

Example: A character with a dexterity of 28 and a coordination of 26 would have ((28 * 3) + (26 * 2)) = (84 + 52) = 136 Stamina


Resistance or 'Save' Stats[]

The Body Save defines a person’s resistance to invasive special abilities, such as poisons and disease. Endurance and Strength are used to calculate Body Save.

The Mind Save is used as a saving throw against mental attacks, such as Telepathy. Intelligence and Willpower are used to calculate Mind Save.

The Reflexes Save allows characters to quickly sidestep special abilities, such as an Acid Spray. Dexterity and Perception are used to calculate Reflexes Save.

Skills[]

The character's learned abilities. They are involved in normal, non-mutation based combat, using items, and interacting with the environment. All skills start with a base value of 1 and can only be increased by spending 1 AP per point of skill.

Armor Use Icon Armor Use Your Armor Use skill improves your resistances while wearing armor.
Max value equals 25% Coordination plus 75% Endurance.
Dirty Tricks Icon Dirty Tricks Your Dirty Tricks skill gives you an arsenal of nasty tricks to use in a fight.
Max value equals 50% Dexterity plus 50% Perception.
Dodge Icon Dodge Your Dodge skill is the base value for your Melee and Ranged defense, which reduces the strength of your opponent's damage and critical hit bonuses.
Max value equals 50% Coordination plus 50% Perception.
Escape Artist Icon Escape Artist Your Escape Artist skill helps you get out of rough situations. It also makes you harder to detect on the tactical map in PvP areas.
Max value equals 50% Dexterity plus 50% Coordination.
First Aid Icon First Aid Your First Aid skill gives you the ability to perform medical treatments and use advanced medical equipment.
Max value equals 25% Perception plus 75% Intelligence.
Group Tactics Icon Group Tactics Your Group Tactics skill allows you to enhance the abilities of your allies.
Max value equals 25% Coordination plus 75% Intelligence.
Heavy Weapons Icon Heavy Weapons Your Heavy Weaponry skill is your ability to equip and use Heavy Weapons.
Max value equals 50% Strength plus 50% Perception.
Melee Icon Melee Your Melee skill increases the damage you inflict with melee weapons, as well as your chance of a critical hit.
Max value equals 50% Strength plus 50% Coordination.
Pistol Icon Pistol Your Pistol skill increases the damage you inflict with pistols, as well as your chance of a critical hit.
Max value equals 50% Dexterity plus 50% Perception.
Power Icon Power Your Power skill increases the damage you inflict with Melee, Pistol, and Rifle weapons.
Max value equals 50% Strength plus 50% Willpower.
Precision Icon Precision Your Precision skill increases your chance to get a critical hit with Melee, Pistol, and Rifle weapons.
Max value equals 50% Dexterity plus 50% Intelligence.
Rifle Icon Rifle Your Rifle skill increases the damage you inflict with rifles, as well as your chance of a critical hit.
Max value equals 50% Dexterity plus 50% Perception.
Social Icon Social Your Social skill is your ability to work mercantile deals in your favor and manipulate others.
Max value equals 75% Charisma plus 25% Perception.

Mutations[]

Every clone is granted access to the Alpha Mutation, but the others must be learned. Each mutation line covers a specific type of mutation and allows the player to learn special actions within that mutation line. Mutation abilities will augment rather than replace your primary combat abilities.

Except for the Alpha Mutation, each mutation line is associated with one stat, which, along with Willpower, determines both the minimum and maximum values for that line. All mutations start with a base value of 1 and can only be increased by spending 1 AP per point of mutation, up to double the base value of the mutation.

Alpha Mutation Icon Alpha Mutation Your ability to control the basic mutations common to all clones.
It is equal to your Willpower and cannot be raised with APs directly.
Empathic Icon Empathic Your mutant abilities involve healing and curing yourself and others.
Max value equals 75% Charisma plus 25% Willpower. Favored by the Lightbearers.
Enhancement Icon Enhancement Your mutant abilities enhance your team's resistances to damage and harmful effects.
Max value equals 75% Charisma plus 25% Willpower. Favored by the Techs and CHOTA.
Illumination Icon Illumination Your mutant abilities influence, increase and transform energies such as gamma and stamina.
Max value equals 75% Coordination plus 25% Willpower.
Nano-Manipulation Icon Nano-Manipulation Your mutant abilities let you heal and cure your allies using nano-technology. This mutation line requires aiming.
Max value equals 75% Intelligence plus 25% Willpower. Favored by the Techs.
Patho-Transmission Icon Patho-Transmission Your mutant abilities harness and control a variety of diseases and plagues to weaken your enemies.
Max value equals 75% Endurance plus 25% Willpower. Favored by the CHOTA.
Primal Icon Primal Your mutant abilities allow you to increase your health, transform health into damage, and become enraged.
Max value equals 75% Strength plus 25% Willpower. Favored by the Vistas and CHOTA.
Sonic Influence Icon Sonic Influence Your mutant abilities utilize sound, damaging targets in various locations around you. This mutation line requires aiming.
Max value equals 75% Dexterity plus 25% Willpower. Favored by the Travelers and Vistas.
Suppression Icon Suppression Your mutant abilities reduce the stamina and gamma of others, returning some to your team.
Max value equals 75% Perception plus 25% Willpower. Favored by Enforcers.
Telekinesis Icon Telekinesis Your mutant abilities involve moving physical objects with your mind to damage and weaken enemies at a distance. This mutation line requires aiming.
Max value equals 75% Coordination plus 25% Willpower. Favored by the Lightbearers.
Thermal Control Icon Thermal Control Your mutant abilities damage opponents instantly and over time by drastically changing their body temperature.
Max value equals 75% Intelligence plus 25% Willpower. Favored by the Techs and CHOTA.

Tradeskills[]

Tradeskills allow players to craft items by learning recipes, collecting the appropriate tool kits and components, and spending the required time to make the item. Characters can learn as many tradeskills as they want. All tradeskill max values are based on 75% Intelligence and 25% Perception. Tradeskills are raised through use, up to double the base value of the skill. Tradeskills also allow you to write instructions of what you know and research more advanced recipes. There are 11 tradeskills:

Armorcraft Icon Armorcraft Your ability to create armor from various components.
Ballistics Icon Ballistics Your ability to create firearms and other projectile weapons.
Construction Icon Construction Your ability to produce camps and buildings.
Cooking Icon Cooking Your ability to cook and prepare food.
Geology Icon Geology Your ability to acquire resources from the earth and refine metals.
Medicine Icon Medicine Your ability to make medical equipment.
Mutagenics Icon Mutagenics Your ability to produce mutation affecting chemicals.
Nature Icon Nature Your ability to acquire resources from plants and animals.
Scavenging Icon Scavenging Your ability to acquire resources from piles of junk, garbage and other random debris.
Science Icon Science Your ability to build tech devices and refine some materials.
Weaponry Icon Weaponry Your ability to build melee weapons.

All items (55)

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