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First Aid Icon
First Aid unlocks the Resuscitation, Renew, Stanch Wound and Suck It Up active effects. Use these active affects to revive teammates, temporarily increase health, heal, and remove negative status effects.

Your First Aid skill gives you the ability to perform medical treatments and use advanced medical equipment. Max value equals 25% Perception plus 75% Intelligence.

Resuscitation Edit

Action Description Skill Req.
Resuscitation Resuscitation 1 This First Aid ability revives a very close target with 52 health and then increases their health regeneration by 14 for 1 minute. Costs 16 stamina and has a 15 second cooldown. 39 First Aid
Resuscitation Resuscitation 2 This First Aid ability revives a very close target with 97 health and then increases their health regeneration by 26 for 1 minute. Costs 40 stamina and has a 15 second cooldown. 99 First Aid
Resuscitation Resuscitation 3 This First Aid ability revives a very close target with 142 health and then increases their health regeneration by 38 for 1 minute. Costs 64 stamina and has a 15 second cooldown. 159 First Aid


Renew Edit

Action Description Skill Req.
Renew Renew 1 This First Aid ability removes negative status effect counters and effect level 5 or lower snares from your target. Multiple applications may be needed for serious conditions. Costs 35 stamina and has a 40 second cooldown. 24 First Aid
Renew Renew 2 This First Aid ability removes negative status effect counters and effect level 7 or lower snares from your target. Multiple applications may be needed for serious conditions. Costs 47 stamina and has a 40 second cooldown. 54 First Aid
Renew Renew 3 This First Aid ability removes negative status effect counters and effect level 9 or lower snares from your target. Multiple applications may be needed for serious conditions. Costs 60 stamina and has a 40 second cooldown. 144 First Aid
Renew Renew 4 This First Aid ability removes negative status effect counters and effect level 11 or lower snares from your target. Multiple applications may be needed for serious conditions. Costs 72 stamina and has a 40 second cooldown. 174 First Aid


Stanch Wound Edit

Action Description Skill Req.
Stanch Wound Stanch Wound 1 This First Aid ability heals your target for 16 and increases their health regeneration by 1 for the next hour. Costs 8 stamina and has a 6 second cooldown. Requires a ragged bandage or equivalent item. 1 First Aid
Stanch Wound Stanch Wound 2 This First Aid ability heals your target for 31 and increases their health regeneration by 2 for the next hour. Costs 15 stamina and has a 6 second cooldown. Requires a ragged bandage or equivalent item. 36 First Aid
Stanch Wound Stanch Wound 3 This First Aid ability heals your target for 76 and increases their health regeneration by 4 for the next hour. Costs 27 stamina and has a 6 second cooldown. Requires a tattered bandage or equivalent item. 66 First Aid
Stanch Wound Stanch Wound 4 This First Aid ability heals your target for 121 and increases their health regeneration by 6 for the next hour. Costs 40 stamina and has a 6 second cooldown. Requires a tattered bandage or equivalent item. 96 First Aid
Stanch Wound Stanch Wound 5 This First Aid ability heals your target for 166 and increases their health regeneration by 8 for the next hour. Costs 52 stamina and has a 6 second cooldown. Requires an average bandage or equivalent item. 126 First Aid
Stanch Wound Stanch Wound 6 This First Aid ability heals your target for 211 and increases their health regeneration by 10 for the next hour. Costs 65 stamina and has a 6 second cooldown. Requires an average bandage or equivalent item. 156 First Aid
Stanch Wound Stanch Wound 7 This First Aid ability heals your target for 256 and increases their health regeneration by 12 for the next hour. Costs 77 stamina and has a 6 second cooldown. Requires a superior bandage or equivalent item. 186 First Aid


Suck It Up Edit

Action Description Skill Req.
Suck It Up Suck It Up 1 This First Aid ability removes negative status effect counters from your target. Multiple applications may be needed for serious conditions. Costs 2 stamina and has a 0.5 second cooldown. 12 First Aid
Suck It Up Suck It Up 2 This First Aid ability removes negative status effect counters from your target. Multiple applications may be needed for serious conditions. Costs 7 stamina and has a 0.5 second cooldown. 42 First Aid
Suck It Up Suck It Up 3 This First Aid ability removes negative status effect counters from your target. Multiple applications may be needed for serious conditions. Costs 12 stamina and has a 0.5 second cooldown. 72 First Aid
Suck It Up Suck It Up 4 This First Aid ability removes negative status effect counters from your target. Multiple applications may be needed for serious conditions. Costs 17 stamina and has a 0.5 second cooldown. 102 First Aid
Suck It Up Suck It Up 5 This First Aid ability removes negative status effect counters from your target. Multiple applications may be needed for serious conditions. Costs 22 stamina and has a 0.5 second cooldown. 132 First Aid
Suck It Up Suck It Up 6 This First Aid ability removes negative status effect counters from your target. Multiple applications may be needed for serious conditions. Costs 27 stamina and has a 0.5 second cooldown. 162 First Aid
Suck It Up Suck It Up 7 This First Aid ability removes negative status effect counters from your target. Multiple applications may be needed for serious conditions. Costs 32 stamina and has a 1.5 second cooldown. 192 First Aid

All items (21)

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