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Group Tactics Icon
Group Tactics unlocks the Combat Endurance, Give 'Em Hell, Offensive Coordination, and Overwhelm active effects. Use these active effects to improve the Stamina, Gamma, Power, and Precision of your allies and reduce the defenses and armor of your enemies.

Your Group Tactics skill allows you to enhance the abilities of your allies. Max value equals 25% Coordination plus 75% Intelligence.

Combat Endurance Edit

Action Description Skill Req.
Combat Endurance Combat Endurance 1 This Group Tactics ability increases the melee defense and range defense of all teammates within 30 meters by 10. You may only run one aura ability at a time. 42 Group Tactics
Combat Endurance Combat Endurance 2 This Group Tactics ability increases the melee defense and range defense of all teammates within 30 meters by 20. You may only run one aura ability at a time. 72 Group Tactics
Combat Endurance Combat Endurance 3 This Group Tactics ability increases the melee defense and range defense of all teammates within 30 meters by 30. You may only run one aura ability at a time. 102 Group Tactics
Combat Endurance Combat Endurance 4 This Group Tactics ability increases the melee defense and range defense of all teammates within 30 meters by 40. You may only run one aura ability at a time. 132 Group Tactics
Combat Endurance Combat Endurance 5 This Group Tactics ability increases the melee defense and range defense of all teammates within 30 meters by 50. You may only run one aura ability at a time. 162 Group Tactics
Combat Endurance Combat Endurance 6 This Group Tactics ability increases the melee defense and range defense of all teammates within 30 meters by 60. You may only run one aura ability at a time. 192 Group Tactics


Give 'Em Hell Edit

Action Description Skill Req.
Give 'Em Hell Give 'Em Hell 1 This Group Tactics ability increases the power of all teammates within 30 meters by 30. You may only run one aura ability at a time. 60 Group Tactics
Give 'Em Hell Give 'Em Hell 2 This Group Tactics ability increases the power of all teammates within 30 meters by 45. You may only run one aura ability at a time. 90 Group Tactics
Give 'Em Hell Give 'Em Hell 3 This Group Tactics ability increases the power of all teammates within 30 meters by 60. You may only run one aura ability at a time. 120 Group Tactics
Give 'Em Hell Give 'Em Hell 4 This Group Tactics ability increases the power of all teammates within 30 meters by 75. You may only run one aura ability at a time. 150 Group Tactics
Give 'Em Hell Give 'Em Hell 5 This Group Tactics ability increases the power of all teammates within 30 meters by 90. You may only run one aura ability at a time. 180 Group Tactics


Offensive Coordination Edit

Action Description Skill Req.
Offensive Coordination Offensive Coordination 1 This Group Tactics ability increases the precision of all teammates within 30 meters by 10 and their stamina regeneration by 1. You may only run one aura ability at a time. 30 Group Tactics
Offensive Coordination Offensive Coordination 2 This Group Tactics ability increases the precision of all teammates within 30 meters by 20 and their stamina regeneration by 2. You may only run one aura ability at a time. 60 Group Tactics
Offensive Coordination Offensive Coordination 3 This Group Tactics ability increases the precision of all teammates within 30 meters by 30 and their stamina regeneration by 3. You may only run one aura ability at a time. 90 Group Tactics
Offensive Coordination Offensive Coordination 4 This Group Tactics ability increases the precision of all teammates within 30 meters by 40 and their stamina regeneration by 4. You may only run one aura ability at a time. 120 Group Tactics
Offensive Coordination Offensive Coordination 5 This Group Tactics ability increases the precision of all teammates within 30 meters by 50 and their stamina regeneration by 5. You may only run one aura ability at a time. 150 Group Tactics
Offensive Coordination Offensive Coordination 6 This Group Tactics ability increases the precision of all teammates within 30 meters by 60 and their stamina regeneration by 6. You may only run one aura ability at a time. 180 Group Tactics


Overwhelm Edit

Action Description Skill Req.
Overwhelm Overwhelm 1 This Group Tactics ability marks your target, as well as reducing their ranged and melee defense by 10 and their Primary Armor by 143 for 15 seconds. Costs 17 stamina and has a 45 second cooldown. 69 Group Tactics
Overwhelm Overwhelm 2 This Group Tactics ability marks your target, as well as reducing their ranged and melee defense by 20 and their Primary Armor by 283 for 15 seconds. Costs 25 stamina and has a 45 second cooldown. 99 Group Tactics
Overwhelm Overwhelm 3 This Group Tactics ability marks your target, as well as reducing their ranged and melee defense by 30 and their Primary Armor by 434 for 15 seconds. Costs 32 stamina and has a 45 second cooldown. 129 Group Tactics
Overwhelm Overwhelm 4 This Group Tactics ability marks your target, as well as reducing their ranged and melee defense by 40 and their Primary Armor by 594 for 15 seconds. Costs 40 stamina and has a 45 second cooldown. 159 Group Tactics
Overwhelm Overwhelm 5 This Group Tactics ability marks your target, as well as reducing their ranged and melee defense by 50 and their Primary Armor by 765 for 15 seconds. Costs 47 stamina and has a 45 second cooldown. 189 Group Tactics

All items (27)

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