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Group Tactics unlocks the Combat Endurance, Give 'Em Hell, Offensive Coordination, and Overwhelm active effects. Use these active effects to improve the Stamina, Gamma, Resist Penetration, and Critical Chance of your allies and reduce the Resists of your enemies.
The Group Tactics [[Skills|skill]] allows use of special abilities that can increase your group's combat effectiveness, through a number of group buffs. Group Tactics is based on 75% Intelligence and 25% Coordination.
 
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== Combat Endurance ==
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{{ShowActions|Combat Endurance}}
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== Give 'Em Hell ==
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{{ShowActions|Give 'Em Hell}}
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== Offensive Coordination ==
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{{ShowActions|Offensive Coordination}}
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== Overwhelm ==
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{{ShowActions|Overwhelm}}
 
[[Category:Skills]]
 
[[Category:Skills]]
 
[[Category:Abilities]]
 
[[Category:Abilities]]

Revision as of 09:05, 10 June 2012

Group Tactics unlocks the Combat Endurance, Give 'Em Hell, Offensive Coordination, and Overwhelm active effects. Use these active effects to improve the Stamina, Gamma, Resist Penetration, and Critical Chance of your allies and reduce the Resists of your enemies.


Combat Endurance

Action Description Skill Req.
Combat Endurance Combat Endurance 1 This Group Tactics ability increases the melee defense and range defense of all teammates within 30 meters by 10. You may only run one aura ability at a time. 42 Category:Group Tactics
Combat Endurance Combat Endurance 2 This Group Tactics ability increases the melee defense and range defense of all teammates within 30 meters by 20. You may only run one aura ability at a time. 72 Category:Group Tactics
Combat Endurance Combat Endurance 3 This Group Tactics ability increases the melee defense and range defense of all teammates within 30 meters by 30. You may only run one aura ability at a time. 102 Category:Group Tactics
Combat Endurance Combat Endurance 4 This Group Tactics ability increases the melee defense and range defense of all teammates within 30 meters by 40. You may only run one aura ability at a time. 132 Category:Group Tactics
Combat Endurance Combat Endurance 5 This Group Tactics ability increases the melee defense and range defense of all teammates within 30 meters by 50. You may only run one aura ability at a time. 162 Category:Group Tactics
Combat Endurance Combat Endurance 6 This Group Tactics ability increases the melee defense and range defense of all teammates within 30 meters by 60. You may only run one aura ability at a time. 192 Category:Group Tactics
Book Blue Icon Combat Endurance, Vol 2 Category:Group Tactics


Give 'Em Hell

Action Description Skill Req.
Give 'Em Hell Give 'Em Hell 1 This Group Tactics ability increases the power of all teammates within 30 meters by 30. You may only run one aura ability at a time. 60 Category:Group Tactics
Give 'Em Hell Give 'Em Hell 2 This Group Tactics ability increases the power of all teammates within 30 meters by 45. You may only run one aura ability at a time. 90 Category:Group Tactics
Give 'Em Hell Give 'Em Hell 3 This Group Tactics ability increases the power of all teammates within 30 meters by 60. You may only run one aura ability at a time. 120 Category:Group Tactics
Give 'Em Hell Give 'Em Hell 4 This Group Tactics ability increases the power of all teammates within 30 meters by 75. You may only run one aura ability at a time. 150 Category:Group Tactics
Give 'Em Hell Give 'Em Hell 5 This Group Tactics ability increases the power of all teammates within 30 meters by 90. You may only run one aura ability at a time. 180 Category:Group Tactics


Offensive Coordination

Action Description Skill Req.
Offensive Coordination Offensive Coordination 1 This Group Tactics ability increases the precision of all teammates within 30 meters by 10 and their stamina regeneration by 1. You may only run one aura ability at a time. 30 Category:Group Tactics
Offensive Coordination Offensive Coordination 2 This Group Tactics ability increases the precision of all teammates within 30 meters by 20 and their stamina regeneration by 2. You may only run one aura ability at a time. 60 Category:Group Tactics
Offensive Coordination Offensive Coordination 3 This Group Tactics ability increases the precision of all teammates within 30 meters by 30 and their stamina regeneration by 3. You may only run one aura ability at a time. 90 Category:Group Tactics
Offensive Coordination Offensive Coordination 4 This Group Tactics ability increases the precision of all teammates within 30 meters by 40 and their stamina regeneration by 4. You may only run one aura ability at a time. 120 Category:Group Tactics
Offensive Coordination Offensive Coordination 5 This Group Tactics ability increases the precision of all teammates within 30 meters by 50 and their stamina regeneration by 5. You may only run one aura ability at a time. 150 Category:Group Tactics
Offensive Coordination Offensive Coordination 6 This Group Tactics ability increases the precision of all teammates within 30 meters by 60 and their stamina regeneration by 6. You may only run one aura ability at a time. 180 Category:Group Tactics
Book Blue Icon Offensive Coordination, Vol 1 Category:Group Tactics
Book Blue Icon Offensive Coordination, Vol 3 Category:Group Tactics


Overwhelm

Action Description Skill Req.
Overwhelm Overwhelm 1 This Group Tactics ability marks your target, as well as reducing their ranged and melee defense by 10 and their Primary Armor by 143 for 15 seconds. Costs 17 stamina and has a 45 second cooldown. 69 Category:Group Tactics
Overwhelm Overwhelm 2 This Group Tactics ability marks your target, as well as reducing their ranged and melee defense by 20 and their Primary Armor by 283 for 15 seconds. Costs 25 stamina and has a 45 second cooldown. 99 Category:Group Tactics
Overwhelm Overwhelm 3 This Group Tactics ability marks your target, as well as reducing their ranged and melee defense by 30 and their Primary Armor by 434 for 15 seconds. Costs 32 stamina and has a 45 second cooldown. 129 Category:Group Tactics
Overwhelm Overwhelm 4 This Group Tactics ability marks your target, as well as reducing their ranged and melee defense by 40 and their Primary Armor by 594 for 15 seconds. Costs 40 stamina and has a 45 second cooldown. 159 Category:Group Tactics
Overwhelm Overwhelm 5 This Group Tactics ability marks your target, as well as reducing their ranged and melee defense by 50 and their Primary Armor by 765 for 15 seconds. Costs 47 stamina and has a 45 second cooldown. 189 Category:Group Tactics
Book Blue Icon Overwhelm, Vol 1 Category:Group Tactics

All items (27)