Fallen Earth Wiki
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== Binding / Limiting Usage ==
We're no strangers to love
 
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While the capacity for bound items is in the game, it will be used very sparingly. Usage of items will instead by limited using restrictions on skills, attributes and faction ranks.<ref>{{Cite web |url=http://forums.fallenearth.com/fallenearth/showthread.php?t=3401 |title=Question of the Week: July 17, 2008 - Crafting, Bound Items, PVP Games, Farming, Plug Ins, Fishing, Lost |publisher=Fallen Earth.com |accessdate=2008-09-19}}</ref>
You know the rules and so do I
 
A full commitment's what I'm thinking of
 
You wouldn't get this from any other guy
 
   
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== Stats ==
I just wanna tell you how I'm feeling
 
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Currently the following information is displayed when you click on an item. This is not a final list, and there are some notable things missing, such as range, but it gives some idea of what sort of information will be available.<ref>{{Cite web |url=http://forums.fallenearth.com/fallenearth/showthread.php?t=1439 |title=Question of the Week: August 1, 2007 - Equipment and You! |publisher=Fallen Earth.com |accessdate=2007-12-23 }}</ref>
Gotta make you understand
 
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* '''Slots''': The primary slot taken up by the item, such as “head” for a hat or “hand” for a gun.
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* '''Required Slots''': Other slots the item occupies beyond the primary slot, such as a helmet taking up the ears slot or a two-handed weapon taking up two slots.
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* '''Weight''': Weight of the item, measured in grams.
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* '''Resists''': What sort of resistance to damage the item gives the wearer. Obviously this is primarily used for armor.
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* '''Ammo Type''': What type of ammunition a weapon uses, if any.
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* '''Ammo''': Number of shots a weapon may fire before reloading.
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* '''Damage''': The type and amount of damage the weapon does with each hit. The type is the damage category, such as Slashing, Piercing, Radiation, or Fire. The amount is the numerical base damage of the weapon before it is modified by skill, armor, etc.
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* '''Attack Skills''': What skill is used when attacking with the weapon. This skill determines any damage modifiers due to skill levels.
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* '''Defensive Skills''': What skill is used when defending against the weapon. This skill determines any damage modifiers due to skill levels.
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* '''Requirements''': Any requirements to use the item. This is almost always a skill requirement, but some items may have an attribute, tradeskill, mutation path, or Faction requirement. This is never a level requirement.
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* '''Modifiers''': Any modifiers to attributes, skills, mutation paths, tradeskills, or Faction ratings that equipping the item imposes on the user.
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* '''Delay''': The delay between attacks when using a weapon, measured in seconds.
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* '''Reload''': The time it takes to reload a ranged weapon such as a zip gun or a rifle, measured in seconds.
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* '''Description''': A text description of the item, such as what it is made of or where the item comes from.
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* '''Effect''': Any special effects the item creates if used, such as the healing effect of a first aid kit or the damage effect of a poison.
   
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== References ==
Never gonna give you up
 
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<references />
Never gonna let you down
 
Never gonna run around and desert you
 
Never gonna make you cry
 
Never gonna say goodbye
 
Never gonna tell a lie and hurt you
 
 
We've know each other for so long
 
Your heart's been aching
 
But you're too shy to say it
 
Inside we both know what's been going on
 
We know the game and we're gonna play it
 
 
And if you ask me how I'm feeling
 
Don't tell me you're too blind to see
 
 
Never gonna give you up
 
Never gonna let you down
 
Never gonna run around and desert you
 
Never gonna make you cry
 
Never gonna say goodbye
 
Never gonna tell a lie and hurt you
 
 
Never gonna give you up
 
Never gonna let you down
 
Never gonna run around and desert you
 
Never gonna make you cry
 
Never gonna say goodbye
 
Never gonna tell a lie and hurt you
 
 
 
Give you up, give you up
 
Give you up, give you up
 
Never gonna give,
 
Never gonna give, give you up
 
Never gonna give,
 
Never gonna give, give you up
 
 
We've know each other for so long
 
Your heart's been aching
 
But you're too shy to say it
 
Inside we both know what's been going on
 
We know the game and we're gonna play it
 
 
I just wanna tell you how I'm feeling
 
Gotta make you understand
 
 
Never gonna give you up
 
Never gonna let you down
 
Never gonna run around and desert you
 
Never gonna make you cry
 
Never gonna say goodbye
 
Never gonna tell a lie and hurt you
 
 
Never gonna give you up
 
Never gonna let you down
 
Never gonna run around and desert you
 
Never gonna make you cry
 
Never gonna say goodbye
 
Never gonna tell a lie and hurt you
 
 
Never gonna give you up
 
Never gonna let you down
 
Never gonna run around and desert you
 
Never gonna make you cry
 
Never gonna say goodbye
 
Never gonna tell a lie and hurt you
 
 
[[Category:Fallen Earth world]]
 
[[Category:Fallen Earth world]]

Revision as of 13:32, 6 August 2013

Binding / Limiting Usage

While the capacity for bound items is in the game, it will be used very sparingly. Usage of items will instead by limited using restrictions on skills, attributes and faction ranks.[1]

Stats

Currently the following information is displayed when you click on an item. This is not a final list, and there are some notable things missing, such as range, but it gives some idea of what sort of information will be available.[2]

  • Slots: The primary slot taken up by the item, such as “head” for a hat or “hand” for a gun.
  • Required Slots: Other slots the item occupies beyond the primary slot, such as a helmet taking up the ears slot or a two-handed weapon taking up two slots.
  • Weight: Weight of the item, measured in grams.
  • Resists: What sort of resistance to damage the item gives the wearer. Obviously this is primarily used for armor.
  • Ammo Type: What type of ammunition a weapon uses, if any.
  • Ammo: Number of shots a weapon may fire before reloading.
  • Damage: The type and amount of damage the weapon does with each hit. The type is the damage category, such as Slashing, Piercing, Radiation, or Fire. The amount is the numerical base damage of the weapon before it is modified by skill, armor, etc.
  • Attack Skills: What skill is used when attacking with the weapon. This skill determines any damage modifiers due to skill levels.
  • Defensive Skills: What skill is used when defending against the weapon. This skill determines any damage modifiers due to skill levels.
  • Requirements: Any requirements to use the item. This is almost always a skill requirement, but some items may have an attribute, tradeskill, mutation path, or Faction requirement. This is never a level requirement.
  • Modifiers: Any modifiers to attributes, skills, mutation paths, tradeskills, or Faction ratings that equipping the item imposes on the user.
  • Delay: The delay between attacks when using a weapon, measured in seconds.
  • Reload: The time it takes to reload a ranged weapon such as a zip gun or a rifle, measured in seconds.
  • Description: A text description of the item, such as what it is made of or where the item comes from.
  • Effect: Any special effects the item creates if used, such as the healing effect of a first aid kit or the damage effect of a poison.

References

All items (6279)

A