A Keep contains a factional flag, a Door, and LifeNet Generator that can be upgraded. Towers contain just a factional flag. A Keep will have a guard of it's controlling faction. After killing the guard, a player can click on the flag to begin the capture process. The player must remain within the red circle for five minutes. If the player successfully defends the flag for the 5 min, the flag will change to the player's faction. Also, every member of the team will receive a Faction Control Crate in the mail.
All items (5)