Towns located in Player-versus-Player (PvP) zones, where factions can establish their influence and capture the area and its merchants so that they are allied with the faction and anyone who is in good standing with said faction.
Description
Conflict Towns are areas that can be captured by factions when they have enough influence points, and more than the rest of the other factions. If these areas are not captured by any faction, or are in the process of changing stance, they will contain Enemy NPC's related to said town.
Once a town has been captured, said Enemy NPC's will be replaced with Faction Guards and Defenders, and the merchants will only sell to members of the faction who has control of said area.
Influence Points for the town can be checked by moving the cursor to the town's icon on the World or Local map, or by clicking the scoreboard at the top left of the compass. They can be earned by doing missions from the Faction Camp, or over time by retaining control of Keeps, Towers or Flags, depending on which of these are available.
You can interact with a Town Crier to also check on the current status of the town, and to get a general idea on how these area works.
Basics

The Techs currently control this conflict town.
- They are part of the Global Territory Control.
- When in a Conflict Town, the icon in the upper left of the compass indicates which faction currently controls the town.
- Clicking said icon opens the Conflict Town scoreboard, which shows the influence points of each one of the factions, and the level of both the merchants and the guards.
- If you belong to the faction that controls the town, you have access to the merchants. Otherwise, they will refuse to sell to you even if you have good standing with said faction.
- Each Conflict Town has their own set of quests that reward you with unique gear or help you upgrade the merchants or the guards. The gear is influenced by the faction that controls the area.
- All Conflict Towns contain Faction Camps around it, belonging to each one of the Factions. These offer missions to help obtain influence points while rewarding you with chips and items or gear.
- They contain the special Node Faction Supplies, each town having their own loot table for them.
- Influence points are earned by finishing missions from the Faction Camp, or by holding control of Keeps, Towers, or Flags (each town has their own set of structures).
- They contain Conflict Town Merchants that sell unique or rare items, each related to their own area. If they are upgraded, they will sell better items to the players.

Example of the Influence Points Scoreboard.
Notes
- While anyone can participate in the first set of missions on a Faction Camp, there is a maximum requirement limit for the player's level. If they are over said requirements, these NPCs will refuse to give the repeatable versions of said missions.
- Since they are located in PvP areas, high level players are exposed to either a Level 30 PvP Debuff or Extreme PvP Debuff, depending on the area and it's level limits.
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