Fallen Earth Wiki
No edit summary
Tags: Visual edit apiedit
No edit summary
Tags: Visual edit apiedit
Line 39: Line 39:
 
*[[Event: CHOTA Attack|CHOTA Attack]] west of [[Epsilon Enforcer Camp|Enforcer Camp]]
 
*[[Event: CHOTA Attack|CHOTA Attack]] west of [[Epsilon Enforcer Camp|Enforcer Camp]]
 
*[[Event: Enforcer Attack|Enforcer Attack]] in [[Epsilon CHOTA Camp|CHOTA Camp]]
 
*[[Event: Enforcer Attack|Enforcer Attack]] in [[Epsilon CHOTA Camp|CHOTA Camp]]
  +
*[[Event: Changed Invasion|Changed Invasion]] in [[Epsilon CHOTA Camp|CHOTA Camp]]
 
*[[Event: Traveller Attack (Lightbearers)|Traveller Attack]] in [[Epsilon Lightbearer Camp|Lightbearer Camp]]
 
*[[Event: Traveller Attack (Lightbearers)|Traveller Attack]] in [[Epsilon Lightbearer Camp|Lightbearer Camp]]
 
*[[Event: Pagoda Protection|Pagoda Protection]] in [[Epsilon Lightbearer Camp|Lightbearer Camp]]
 
*[[Event: Pagoda Protection|Pagoda Protection]] in [[Epsilon Lightbearer Camp|Lightbearer Camp]]

Revision as of 15:56, 12 February 2016


The World Event system is Fallen Earth's answer to dynamic content.

Known World Events

Multiple Sectors

Plateau

Northfields

Kaibab Forest

Alpha Zone

The Outpost

Types of World Events

There are currently three basic kinds of World Events: Node, Attack, and Effect. Node events spawn harvest nodes at a random location. Attack events can spawn a creatures in a random area or creatures that attack a specific point. They can spawn creatures in waves, as regular generators with a respawn time, or all at once. Effect events can apply an effect to all players, all NPCs, or just certain NPCs.
We also have a more advanced World Event which we call Goal events as each one can have five separate goals that players must complete.

World Map Icons

All players in the game receive the icon, name, and position for every objective on the map. All players should be able to see at a glance where a random boss has spawned, or where additional resource nodes are. You can see all the objectives in the game on the map, not just the ones for your current sector. If you mouseover any objective icon, a more detailed description will pop up.

Rewards

World Events track player participation. When a World Event succeeds, all players who have participated get a mission that instantly completes itself and offers rewards. The rewards can be anything a mission can give you: experience, items, AP, faction, chips, defense tokens, etc. The rewards are scaled based on your participation. Someone who killed 50 rotters will get a larger reward than someone who killed just 1. If you stop participating for too long or go offline, you may not get any reward. And of course there is no reward for failure.[1]

All items (61)

E