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The World Event system is Fallen Earth's answer to dynamic content.<br/>
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The World Event system is Fallen Earth's answer to dynamic content.
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=='''Known World Events'''==
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==Known World Events==
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===Multiple Sectors===
*[[Event: Competing Storm Shipments]] in [[Banker's Hole]]
 
*[[Event: Destroy the Contaminants]] in [[Warhall]]
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*[[Event: Rare Resources Abound!|Rare Resources Abound!]]
*[[Event: El Cadejo!]]
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*[[Event: Resources Abound!|Resources Abound!]]
*[[Event: Giant Armadillazilla Sighting!]]
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*[[Event: Reward Resources|Reward Resources]]
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===[[Plateau]]===
*[[Event: Great Bear sighting!]]
 
*[[Event: Help Papermill Make Paper]]
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*[[Event: Duneworm Sighting!|Duneworm Sighting!]] east of [[Old Kingman]]
*[[Event: Keep Gaia Free]] in [[Gaia]]
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*[[Event: Coyote King Sighting!|Coyote King Sighting!]] north of [[Trailer Park]]
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*[[Event: Giant Armadillazilla Sighting!|Giant Armadillazilla Sighting!]] northeast of [[Trailer Park]]
*[[Event: Pale One]]
 
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===[[Northfields]]===
*[[Event: Rare Resources Abound!]]
 
 
*[[Event: Great Bear sighting!|Great Bear sighting!]] east of [[Last Stop]]
*[[Event: Resources Abound!]]
 
*[[Event: Reward Resources]]
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*[[Event: Pale One|Pale One]] north of [[Redfield]]
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===[[Kaibab Forest]]===
*[[Event: Super Soldier sighting!]]
 
 
*[[Event: Competing Storm Shipments|Competing Storm Shipments]] in [[Banker's Hole]]
*[[Event: Venomous Drocera sighting!]]
 
*[[Event: When Sandworms Attack!]] in [[Black Hill]]
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*[[Event: Keep Gaia Free|Keep Gaia Free]] in [[Gaia]]
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*[[Event: Destroy the Contaminants|Destroy the Contaminants]] in [[Warhall]]
=='''Types of World Events'''==
 
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*[[Event: When Sandworms Attack!|When Sandworms Attack!]] in [[Black Hill]]
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*[[Event: CoGs Are Attacking!|CoGs Are Attacking!]] in [[Chemtown]]
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*[[Event: Find the Infiltrators|Find the Infiltrators]] in [[St. Sebastian's]]
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*[[Event: El Cadejo!|El Cadejo!]] in [[Blackridge]] or near [[Tannerfield]]
 
*[[Event: Super Soldier sighting!|Super Soldier sighting!]] near [[Tannerfield]]
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===[[Alpha Zone|Alpha County (Alpha Zone)]]===
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*[[Event: Venomous Drocera sighting!|Venomous Drocera sighting!]] south of [[Post 88]] or east of [[Fontaine's Hermitage]]
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===[[Epsilon Zone|Alpha County (Epsilon Zone)]]===
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*[[Event: Unknown sighting!|Unknown sighting!]] north of [[Globaltech Headquarters]]
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*[[Event: Outsider Invasion|Outsider Invasion]] near [[Lifenet Labs]]
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*[[Event: Blighted Tree Attack!|Blighted Tree Attack!]] north of [[Epsilon Traveler Camp|Traveler Camp]]
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*[[Event: Bee Swarm Attack!|Bee Swarm Attack!]] south of [[Epsilon Vista Camp|Vista Camp]]
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*[[Event: Traveler Communications|Traveler Communications]] in [[Epsilon Traveler Camp|Traveler Camp]]
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*[[Event: Lightbearer Attack|Lightbearer Attack]] in [[Epsilon Traveler Camp|Traveler Camp]]
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*[[Event: CoG Attack!|CoG Attack!]] in [[Epsilon Tech Camp|Tech Camp]]
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*[[Event: Vista Attack|Vista Attack]] in [[Epsilon Tech Camp|Tech Camp]]
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*[[Event: Tech Attack|Tech Attack]] in [[Epsilon Vista Camp|Vista Camp]]
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*[[Event: Mysterious Towers|Mysterious Towers]] in [[Epsilon Vista Camp|Vista Camp]]
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*[[Event: Traveller Attack (Enforcers)|Traveller Attack]] in [[Epsilon Enforcer Camp|Enforcer Camp]]
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*[[Event: CHOTA Attack|CHOTA Attack]] west of [[Epsilon Enforcer Camp|Enforcer Camp]]
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*[[Event: Enforcer Attack|Enforcer Attack]] in [[Epsilon CHOTA Camp|CHOTA Camp]]
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*[[Event: Changed Invasion|Changed Invasion]] in [[Epsilon CHOTA Camp|CHOTA Camp]]
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*[[Event: Traveller Attack (Lightbearers)|Traveller Attack]] in [[Epsilon Lightbearer Camp|Lightbearer Camp]]
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*[[Event: Pagoda Protection|Pagoda Protection]] in [[Epsilon Lightbearer Camp|Lightbearer Camp]]
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===Seasonal/Old Events===
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*[[Event: Cuddles is Loose!|Cuddles is Loose!]] (Valentine’s Day event)
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*[[Event: Grunch Attack!|Grunch Attack!]] (Xmas Event)
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*[[Event: Help Papermill Make Paper|Help Papermill Make Paper]] (Old Event)
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==Types of World Events==
 
There are currently three basic kinds of World Events: Node, Attack, and Effect. Node events spawn harvest nodes at a random location. Attack events can spawn a creatures in a random area or creatures that attack a specific point. They can spawn creatures in waves, as regular generators with a respawn time, or all at once. Effect events can apply an effect to all players, all NPCs, or just certain NPCs.
 
There are currently three basic kinds of World Events: Node, Attack, and Effect. Node events spawn harvest nodes at a random location. Attack events can spawn a creatures in a random area or creatures that attack a specific point. They can spawn creatures in waves, as regular generators with a respawn time, or all at once. Effect events can apply an effect to all players, all NPCs, or just certain NPCs.
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<br />
We also have a more advanced World Event which we call Goal events as each one can have five separate goals that players must complete.<br/>
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We also have a more advanced World Event which we call Goal events as each one can have five separate goals that players must complete.
 
==World Map Icons==
<br/>
 
 
All players in the game receive the icon, name, and position for every objective on the map. All players should be able to see at a glance where a random boss has spawned, or where additional resource nodes are. You can see all the objectives in the game on the map, not just the ones for your current sector. If you mouseover any objective icon, a more detailed description will pop up.
=='''World Map Icons'''==
 
 
==Rewards==
All players in the game receive the icon, name, and position for every Objective on the map. All players should be able to see at a glance where a random boss has spawned, or where additional resource nodes are. You can see all the Objectives in the game on the map, not just the ones for your current sector. If you mouseover any Objective icon, a more detailed description will pop up.<br/>
 
 
World Events track player participation. When a World Event succeeds, all players who have participated get a mission that instantly completes itself and offers rewards. The rewards can be anything a mission can give you: experience, items, AP, faction, chips, defense tokens, etc. The rewards are scaled based on your participation. Someone who killed 50 rotters will get a larger reward than someone who killed just 1. If you stop participating for too long or go offline, you may not get any reward. And of course there is no reward for failure.<ref>{{Cite web|url = http://help.gamersfirst.com/customer/portal/articles/507865-world-events?t=47561|title = What are World Events}}</ref>
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<references />
=='''Rewards'''==
 
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[[Category:Main Category]]
World Events track player participation. When a World Event succeeds, all players who have participated get a mission that instantly completes itself and offers rewards. The rewards can be anything a mission can give you: experience, items, AP, faction, chips, defense tokens, etc. The rewards are scaled based on your participation. Someone who killed 50 rotters will get a larger reward than someone who killed just 1. If you stop participating for too long or go offline, you may not get any reward. And of course there is no reward for failure.<ref>
 
{{Cite web|url = http://help.gamersfirst.com/customer/portal/articles/507865-world-events?t=47561|title = What are World Events}}</ref><br/>
 
<references/>
 

Revision as of 15:50, 16 December 2017


The World Event system is Fallen Earth's answer to dynamic content.

Known World Events

Multiple Sectors

Plateau

Northfields

Kaibab Forest

Alpha County (Alpha Zone)

Alpha County (Epsilon Zone)

Seasonal/Old Events

Types of World Events

There are currently three basic kinds of World Events: Node, Attack, and Effect. Node events spawn harvest nodes at a random location. Attack events can spawn a creatures in a random area or creatures that attack a specific point. They can spawn creatures in waves, as regular generators with a respawn time, or all at once. Effect events can apply an effect to all players, all NPCs, or just certain NPCs.
We also have a more advanced World Event which we call Goal events as each one can have five separate goals that players must complete.

World Map Icons

All players in the game receive the icon, name, and position for every objective on the map. All players should be able to see at a glance where a random boss has spawned, or where additional resource nodes are. You can see all the objectives in the game on the map, not just the ones for your current sector. If you mouseover any objective icon, a more detailed description will pop up.

Rewards

World Events track player participation. When a World Event succeeds, all players who have participated get a mission that instantly completes itself and offers rewards. The rewards can be anything a mission can give you: experience, items, AP, faction, chips, defense tokens, etc. The rewards are scaled based on your participation. Someone who killed 50 rotters will get a larger reward than someone who killed just 1. If you stop participating for too long or go offline, you may not get any reward. And of course there is no reward for failure.[1]

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