The World Event system is Fallen Earth's answer to dynamic content.

Known World EventsEdit

Multiple SectorsEdit



Kaibab ForestEdit

Alpha County (Alpha Zone)Edit

Alpha County (Epsilon Zone)Edit

Seasonal/Old EventsEdit

Types of World EventsEdit

There are currently three basic kinds of World Events: Node, Attack, and Effect. Node events spawn harvest nodes at a random location. Attack events can spawn a creatures in a random area or creatures that attack a specific point. They can spawn creatures in waves, as regular generators with a respawn time, or all at once. Effect events can apply an effect to all players, all NPCs, or just certain NPCs.
We also have a more advanced World Event which we call Goal events as each one can have five separate goals that players must complete.

World Map IconsEdit

All players in the game receive the icon, name, and position for every objective on the map. All players should be able to see at a glance where a random boss has spawned, or where additional resource nodes are. You can see all the objectives in the game on the map, not just the ones for your current sector. If you mouseover any objective icon, a more detailed description will pop up.


World Events track player participation. When a World Event succeeds, all players who have participated get a mission that instantly completes itself and offers rewards. The rewards can be anything a mission can give you: experience, items, AP, faction, chips, defense tokens, etc. The rewards are scaled based on your participation. Someone who killed 50 rotters will get a larger reward than someone who killed just 1. If you stop participating for too long or go offline, you may not get any reward. And of course there is no reward for failure.[1]

  1. What are World Events.

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