FANDOM


m (Corrected links)
(removed broken links)
 
(9 intermediate revisions by 5 users not shown)
Line 1: Line 1:
  +
  +
The '''Enforcers''' are one of the main factions in Fallen Earth, and are trying to restore law and order to the Grand Canyon Province. To join them, talk to [[NPC: Captain Lux|Captain Lux]] or [[NPC: Commander Kreiss|Commander Kreiss]].
  +
 
{{Faction
 
{{Faction
| image = Image: [[File:Enforcer_icon.gif|thumb]]
+
| image = File:Enforcer_icon.gif
 
| name = Enforcers
 
| name = Enforcers
| Leader = [[People:Colonel Elizabeth Pryce|Colonel Elizabeth Pryce]]
+
| Leader = Colonel Elizabeth Pryce
| Home base = [[Siller's Canyon]]
+
| Home base = Siller's Canyon
| Allies = [[Techs]], [[Lightbearers]]
+
| Allies = Techs & Lightbearers
| Enemies = [[Vistas]], [[Travelers]]
+
| Enemies = Vistas & Travelers
| Arch-enemy = [[CHOTA]]
+
| Arch-enemy = CHOTA
 
| Color = Brown
 
| Color = Brown
 
}}
 
}}
The Enforcers are one of the six main factions, and are trying to restore law and order to the Hoover Dam region.
+
[[File:Banner_enforcers.gif|thumb|Enforcer Soldiers]]
+
= Origin and Makeup: =
= Origin and Makeup =
 
 
The world as it was known is completely shattered, and the only hope for its reconstruction is the law and order of the Enforcers. That, at least, is the theory. There are many who do not share the vision of the world's rebirth that the Enforcers claim to embody, citing their past involvement in (some might even say orchestration of) terrible events. None can deny the horrors visited years ago upon those living in the [[Hoover Dam]], but in the time since, the Enforcers have worked to rise above that stigma. The faction was formed from the remnants of military units, local law enforcement, and even park rangers, but now they recruit any who believe that the Enforcer way is the only way to restore what has been lost.
 
The world as it was known is completely shattered, and the only hope for its reconstruction is the law and order of the Enforcers. That, at least, is the theory. There are many who do not share the vision of the world's rebirth that the Enforcers claim to embody, citing their past involvement in (some might even say orchestration of) terrible events. None can deny the horrors visited years ago upon those living in the [[Hoover Dam]], but in the time since, the Enforcers have worked to rise above that stigma. The faction was formed from the remnants of military units, local law enforcement, and even park rangers, but now they recruit any who believe that the Enforcer way is the only way to restore what has been lost.
   
Line 16: Line 19:
   
 
Still, the faction's influence and resources continue to be the leading reasons for fresh recruits to petition for membership. Enforcer training and conditioning is harsh in the extreme, with strict schedules and grueling physical exercises. A cadre of Enforcer-trained shock troops has few equals on any battlefield, and when entrenched in a fortification, can hold off groups ten times its size for extended periods. Most outsiders have even come to expect such a stereotype from the Enforcers. With their access to some of the best equipment available from the remnants of what came before, the common image of the Enforcer soldier is a battle-ready trooper armed with a well-kept rifle and protected by refurbished combat armor. The Enforcers are quick to challenge that conception, pointing out that most of their members are in fact civilians without combat experience who serve in support roles. Their enemies, sadly, do not often make that distinction, adding to the body count when the dust settles after an engagement.
 
Still, the faction's influence and resources continue to be the leading reasons for fresh recruits to petition for membership. Enforcer training and conditioning is harsh in the extreme, with strict schedules and grueling physical exercises. A cadre of Enforcer-trained shock troops has few equals on any battlefield, and when entrenched in a fortification, can hold off groups ten times its size for extended periods. Most outsiders have even come to expect such a stereotype from the Enforcers. With their access to some of the best equipment available from the remnants of what came before, the common image of the Enforcer soldier is a battle-ready trooper armed with a well-kept rifle and protected by refurbished combat armor. The Enforcers are quick to challenge that conception, pointing out that most of their members are in fact civilians without combat experience who serve in support roles. Their enemies, sadly, do not often make that distinction, adding to the body count when the dust settles after an engagement.
= Relationships =
+
= Relationships: =
 
The Enforcers are allied with the [[Techs]], who trade their knowledge and goods for protection, and the [[Lightbearers]], who share the vision of a restored world under strong leadership. With the aid of these two groups, they are able to face the threats of those who would see the Enforcers completely unmade, most notably the dangerous [[CHOTA]]. These anarchistic savages oppose everything that the Enforcers seek to build, and are the single most hostile threat that the faction faces, followed closely by the shady [[Travelers]] and eco-fanatical [[Vistas]].
 
The Enforcers are allied with the [[Techs]], who trade their knowledge and goods for protection, and the [[Lightbearers]], who share the vision of a restored world under strong leadership. With the aid of these two groups, they are able to face the threats of those who would see the Enforcers completely unmade, most notably the dangerous [[CHOTA]]. These anarchistic savages oppose everything that the Enforcers seek to build, and are the single most hostile threat that the faction faces, followed closely by the shady [[Travelers]] and eco-fanatical [[Vistas]].
   
= Home Base =
+
= Home base: =
  +
 
While the Enforcers are prevalent throughout all known parts of the region, they are most influential in the stretch of land known as [[Siller's Canyon]]. Here, they are surrounded on all sides by enemies, which seems to make their mission that much clearer. In this, their most dangerous frontier, they confront the very forces that wish to see them undone completely, all while battling internal strife between several groups within their own ranks.
 
While the Enforcers are prevalent throughout all known parts of the region, they are most influential in the stretch of land known as [[Siller's Canyon]]. Here, they are surrounded on all sides by enemies, which seems to make their mission that much clearer. In this, their most dangerous frontier, they confront the very forces that wish to see them undone completely, all while battling internal strife between several groups within their own ranks.
   
= Slang =
+
= Slang: =
  +
 
''Armored Bullies'' - [[Vista]] vulgar for Enforcers.
 
''Armored Bullies'' - [[Vista]] vulgar for Enforcers.
 
''Brutes'' - [[Vista]] vulgar for Enforcers.<br />
 
''Brutes'' - [[Vista]] vulgar for Enforcers.<br />
Line 28: Line 31:
 
''Techno Flunkies'' - [[Vista]] vulgar for Enforcers.<br />
 
''Techno Flunkies'' - [[Vista]] vulgar for Enforcers.<br />
   
= Timeline =
+
== Sub Groups: ==
== 2055 ==
+
Sentinels = They help protect towns and handle local disputes.
* As the situation deteriorates, nuclear attacks are initiated in and from southern Asia. The [[Hoover Dam Garrison]] begins operation under [[People: Orson Masters|Colonel Orson Masters]]
+
== 2090 ==
+
Sheriffs = Monitor Enforcer settlements and handle larger scale disputes.
* [[People: Orson Masters|Colonel Orson Masters]]s promotes himself to General to better reflect his increased responsibilities in leading the community that the [[Hoover Dam Garrison]] has become.
+
== 2099 ==
+
Peregrine Company = The military intelligence network of the Enforcers.
  +
  +
Strike Team Gamma = Elite squad that retired long ago.
  +
  +
= Timeline: =
  +
== 2055: ==
  +
  +
* As the situation deteriorates, nuclear attacks are initiated in and from southern Asia. The [[Hoover Dam Garrison]] begins operation under [[People: Orson Masters|Colonel Orson Masters]].
  +
  +
== 2090: ==
  +
  +
* [[People: Orson Masters|Colonel Orson Masterss]] promotes himself to General to better reflect his increased responsibilities in leading the community that the [[Hoover Dam Garrison]] has become.
  +
  +
== 2099: ==
  +
 
* Command of the [[Hoover Dam Garrison]] is passed on to [[People: William Masters|William Masters]], son of the former leader.
 
* Command of the [[Hoover Dam Garrison]] is passed on to [[People: William Masters|William Masters]], son of the former leader.
== 2126 ==
 
* Responding to attacks on its scouts and the rise of the [[CHOTA]] leader [[Redhand]], forces from the [[Hoover Dam Garrison]] attack the [[CHOTA]] settlement of [[Five Points]]. In response the [[CHOTA]] send a group of [[Mutations|mutant]] assassins into the [[Hoover Dam Garrison]], killing [[People: William Masters|sGeneral William Master]]. His son Alec Masters assumes control of the Garrison
 
== 2127 ==
 
* Under [[People: Alec Masters|Alec Masters]], the [[Hoover Dam Garrison]] becomes a despotism. The [[CHOTA]] are forced back to [[CHOTA Gulch]] and [[Siller's Canyon]]. [[Mutants]] are rounded up by the hundreds for experimentation, most never to be seen again.
 
== 2132 ==
 
* [[People: Alec Masters|Alec Masters]] attacks the [[Monastery]], home of the [[Lightbearers]], capturing their leader [[Shakti]] and scattering the order.
 
== 2150 ==
 
* After years of conflict, the [[CHOTA]] storm the [[Hoover Dam Garrison]] with assistance from the [[Travelers]] and [[Vistas]]. Tired of years of abuse, the people of the Garrison rise up against [[People: Alec Masters|Alec Masters]] as well. The Garrison is destroyed in the ensuing battle and the dam abandoned. [[People: Alec Masters|Alec Master]]s is killed by the [[CHOTA]].
 
   
= Skills =
+
== 2126: ==
  +
  +
* Responding to attacks on its scouts and the rise of the [[CHOTA]] leader [[People:Redhand|Redhand]], forces from the [[Hoover Dam Garrison]] attack the [[CHOTA]] settlement of Five Points. In response the [[CHOTA]] send a group of [[Mutations|mutant]] assassins into the [[Hoover Dam Garrison]], killing [[People: William Masters|General William Master]]. His son Alec Masters assumes control of the Garrison.
  +
  +
== 2127: ==
  +
  +
* Under [[People: Alec Masters|Alec Masters]], the [[Hoover Dam Garrison]] becomes a despotism. The [[CHOTA]] are forced back to CHOTA Gulch and [[Siller's Canyon]]. Mutants are rounded up by the hundreds for experimentation, most never to be seen again.
  +
  +
== 2132: ==
  +
  +
* [[People: Alec Masters|Alec Masters]] attacks the Monastery, home of the [[Lightbearers]], capturing their leader [[People:Shakti|Shakti]] and scattering the order.
  +
  +
== 2150: ==
  +
  +
* After years of conflict, the [[CHOTA]] storm the [[Hoover Dam Garrison]] with assistance from the [[Travelers]] and [[Vistas]]. Tired of years of abuse, the people of the Garrison rise up against [[People: Alec Masters|Alec Masters]] as well. The Garrison is destroyed in the ensuing battle and the dam abandoned. [[People: Alec Masters|Alec Masters]] is killed by the [[CHOTA]].
  +
  +
= Skills: =
  +
 
Enforcers proficiencies are:
 
Enforcers proficiencies are:
* Good Skills: Armor Use, Rifle, Pistol, Group Tactics, First Aid, few mutation skills
 
* Average Skills: Melee, Athletics, Stealth, Science, Teaching, few mutation skills
 
* Poor Skills: Most mutations
 
   
= References =
+
* Good Skills: Armor Use, Rifle, Pistol, Group Tactics, First Aid, few mutation skills.
  +
* Average Skills: Melee, Athletics, Stealth, Science, Teaching, few mutation skills.
  +
* Poor Skills: Most mutations.
  +
  +
= References: =
  +
 
* [http://fallenearth.com Fallen Earth official site]
 
* [http://fallenearth.com Fallen Earth official site]
  +
[[Category:Enforcers| list]]
 
[[Category:Factions]]
 
[[Category:Factions]]

Latest revision as of 16:50, May 18, 2018

The Enforcers are one of the main factions in Fallen Earth, and are trying to restore law and order to the Grand Canyon Province. To join them, talk to Captain Lux or Commander Kreiss.


Enforcers
Enforcer icon
Leader: Colonel Elizabeth Pryce
Home base: Siller's Canyon
Allies: Techs & Lightbearers
Enemies: Vistas & Travelers
Arch-enemy: CHOTA


Origin and Makeup: Edit

The world as it was known is completely shattered, and the only hope for its reconstruction is the law and order of the Enforcers. That, at least, is the theory. There are many who do not share the vision of the world's rebirth that the Enforcers claim to embody, citing their past involvement in (some might even say orchestration of) terrible events. None can deny the horrors visited years ago upon those living in the Hoover Dam, but in the time since, the Enforcers have worked to rise above that stigma. The faction was formed from the remnants of military units, local law enforcement, and even park rangers, but now they recruit any who believe that the Enforcer way is the only way to restore what has been lost.

The reports of crushing dictatorship by would-be Enforcer warlords are rampant, and there are corpses located throughout the desert bearing evidence of Enforcer execution. Some within their own ranks feel as if they are constantly being watched and scrutinized by unseen agents. Nothing is ever proven, but the suspicion continues to mount as to whether the militaristic defenders of order are actually making a better world or simply crushing the life and freedom out of what is left of the Fallen Earth.

Still, the faction's influence and resources continue to be the leading reasons for fresh recruits to petition for membership. Enforcer training and conditioning is harsh in the extreme, with strict schedules and grueling physical exercises. A cadre of Enforcer-trained shock troops has few equals on any battlefield, and when entrenched in a fortification, can hold off groups ten times its size for extended periods. Most outsiders have even come to expect such a stereotype from the Enforcers. With their access to some of the best equipment available from the remnants of what came before, the common image of the Enforcer soldier is a battle-ready trooper armed with a well-kept rifle and protected by refurbished combat armor. The Enforcers are quick to challenge that conception, pointing out that most of their members are in fact civilians without combat experience who serve in support roles. Their enemies, sadly, do not often make that distinction, adding to the body count when the dust settles after an engagement.

Relationships: Edit

The Enforcers are allied with the Techs, who trade their knowledge and goods for protection, and the Lightbearers, who share the vision of a restored world under strong leadership. With the aid of these two groups, they are able to face the threats of those who would see the Enforcers completely unmade, most notably the dangerous CHOTA. These anarchistic savages oppose everything that the Enforcers seek to build, and are the single most hostile threat that the faction faces, followed closely by the shady Travelers and eco-fanatical Vistas.

Home base: Edit

While the Enforcers are prevalent throughout all known parts of the region, they are most influential in the stretch of land known as Siller's Canyon. Here, they are surrounded on all sides by enemies, which seems to make their mission that much clearer. In this, their most dangerous frontier, they confront the very forces that wish to see them undone completely, all while battling internal strife between several groups within their own ranks.

Slang: Edit

Armored Bullies - Vista vulgar for Enforcers. Brutes - Vista vulgar for Enforcers.
Shackles - CHOTA vulgar for the Enforcers.
Techno Flunkies - Vista vulgar for Enforcers.

Sub Groups: Edit

Sentinels = They help protect towns and handle local disputes.

Sheriffs = Monitor Enforcer settlements and handle larger scale disputes.

Peregrine Company = The military intelligence network of the Enforcers.

Strike Team Gamma = Elite squad that retired long ago.

Timeline: Edit

2055: Edit

2090: Edit

2099: Edit

2126: Edit

2127: Edit

2132: Edit

2150: Edit

Skills: Edit

Enforcers proficiencies are:

  • Good Skills: Armor Use, Rifle, Pistol, Group Tactics, First Aid, few mutation skills.
  • Average Skills: Melee, Athletics, Stealth, Science, Teaching, few mutation skills.
  • Poor Skills: Most mutations.

References: Edit

Community content is available under CC-BY-SA unless otherwise noted.