Fallen Earth Wiki
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Subfactions are joined by finding representatives of the subfactions and doing specific tasks for them. As members do more to help the subfactions they favor, they'll get access to special subfaction titles, equipment, and abilities. Some subfactions are mutually exclusive, but not all are. Generally speaking, the more special story and content elements a subfaction has, the more exclusive and harder to find it will be.<ref>{{Cite web |url=http://forums.fallenearth.com/fallenearth/showthread.php?t=1630 |title=Question of the Week: August 29, 2007 - FE QotW Omnibus |author=Fallen Earth Developers |accessdate=2007-12-30}}</ref>
 
Subfactions are joined by finding representatives of the subfactions and doing specific tasks for them. As members do more to help the subfactions they favor, they'll get access to special subfaction titles, equipment, and abilities. Some subfactions are mutually exclusive, but not all are. Generally speaking, the more special story and content elements a subfaction has, the more exclusive and harder to find it will be.<ref>{{Cite web |url=http://forums.fallenearth.com/fallenearth/showthread.php?t=1630 |title=Question of the Week: August 29, 2007 - FE QotW Omnibus |author=Fallen Earth Developers |accessdate=2007-12-30}}</ref>
   
== Factions ==
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== YOUNG BOYS!==
 
=== Children of the Apocalypse ===
 
The [[Children of the Apocalypse]] (CHOTA) are a defiant heretical group who vehemently oppose order. They acknowledge that abuse of technology and human ignorance were responsible for the apocalypse, yet they embrace the collapse of civilization due to the absence of government and fight to prevent history from repeating itself.
 
 
The CHOTA are allied with the Vista and Travelers, are enemies with the Techs and Lightbearers, and rivals to the organized Enforcers.
 
 
=== Enforcers ===
 
The [[Enforcers]] are the militaristic body of Fallen Earth. They are based upon strict values of organization and control, and despise anything chaotic or un-organized. They try to restore the world through the use of rigid discipline and and government.
 
 
Enforcers are allied with the Techs and Lightbearers, are enemies with the Vista and Travelers, and rivals to the chaotic Children of the Apocalypse.
 
 
=== Lightbearers ===
 
The [[Lightbearers]] are a group of spiritual sages who are dedicated to the practice of martial arts and enlightenment. They employ the use of advanced healing techniques and mutations to accomplish the task of restoring the old world through wisdom and understanding.
 
 
Lightbearers are allies with the Enforcers and Vista, enemies with Tech and CHOTA, and rivals with the greedy Travelers.
 
 
=== Techs ===
 
The [[Techs]] are a group of scientists and engineers who are primarily interested in restoring the world as it once was through technological knowledge. They enjoy inventing, fixing and tinkering with anything mechanical.
 
 
Techs are allied with the Enforcers and Travelers, are enemies with the Lightbearers and Children of the Apocalypse, and arch rivals to the technology-hating Vista.
 
 
=== Travelers ===
 
The [[Travelers]] are the gypsies of the new world. They travel from place to place, peddling their wares, trying to make as much money as possible. They believe the best way to restore the world is through financial gain.
 
 
Travelers are friendly with the Tech and CHOTA, enemies with the Enforcers and Vista, and rivals with the ritualistic Lightbearers.
 
 
=== Vistas ===
 
The [[Vistas]] are advocates of the natural ecosystem. They believe that this planet requires mankind's protection and that Earth and its resources are the most sacred elements of all living creatures.
 
 
Vista are allies with the CHOTA and Lightbearers, enemies with the Travelers and Enforcers, and rivals to the technology-oriented Tech.
 
 
=== Neutral ===
 
There are a few unplayable neutral factions, Two of which have been named [[Franklin's Riders]] and the [[Bankers]].
 
   
 
== See Also ==
 
== See Also ==

Revision as of 10:54, 21 September 2009

No!.

Yes!

Maybe...

I DON'T KNOW!

Gear

All factions have faction-specific gear. These items include beverages.[1]

REALLY SEXY?

Balancing

There will be no forced mechanics to balance the number of members in each faction. It is hoped that the faction allegiances will make this unnecessary.[2]

Sub-Factions

Each faction has a number of groups who have different takes on the ideology of the faction and how it should be applied in practice. Most subfactions embody a certain facet or element of a faction's overall philosophy, while others are born through dissension within a faction's ranks. While some of these sub-factions are known, many are secretive and will only reveal their existence to those they trust. Subfactions allow members to say "I'm a member of such-and-such faction, but the part of their philosophy I'm really into is represented by this subfaction I'm in." Each of the major six factions has at least two subfactions, though some have more.

Subfactions are joined by finding representatives of the subfactions and doing specific tasks for them. As members do more to help the subfactions they favor, they'll get access to special subfaction titles, equipment, and abilities. Some subfactions are mutually exclusive, but not all are. Generally speaking, the more special story and content elements a subfaction has, the more exclusive and harder to find it will be.[3]

YOUNG BOYS!

See Also

References