Hi Nullach, thank you for my promotion. I will stay of course true to Fallen Earth also on the new engine. I have a plan to start from zero with at least one character again so see you in "new" Wasteland. :)
Hi, I just updated Special manuals in Category pages but I noticed that we have page of each category doubled (for example for Armorcraft we have Category:Armorcraft and Category:Armorcraft Manuals. Seems that "manuals" page is more updated but I'm not sure what page should be only as redirect to another one and what should contain included informations (FYI I updated special manuals in Category:Armorcraft but there isn't problem to move updated data to another page if needed).
And also one thing, is possible raise amount of effects on enemy/npc? It's possible to add 4 effects now but I noticed that few mobs give more like for example Super Linebacker or El Cadejo (5th effect missing there, I will add it later). I think raise to 6 should be enough. Thanks. :)
For your information current we have 3 enemies with more then 6 effects. Those enemies are Shiva's Cherished, El Cadejo and Super Linebacker. I added information about non-displayed effects into Note of each enemy.
Are you able to revert the editing update? It has since caused a lot of bugs, to articles marked with "empty" templates. For example, if you edit an article marked as incomplete, you will not see the "Update" template in the edit section. There is no message "This article has been marked as incomplete". When you publish the article, it will no longer be marked as incomplete. It's like the template got completely erased.
I have a problem when try to insert long enough text into description field, but not sure whether it's problem on my side or the wiki engine has an issue with that. Could you please check it out?
Example: Action: Sabotage 1, when i try to insert "This Dirty Trick ability causes your next attack to also lower your target's primary armor by 236 for 15 seconds. NPC's effected by this ability have their physical damage reduced by 15% for the duration. Costs 27 Stamina and has a 1 minute cooldown. Resist- Body." into the description field, i get a mess.
Hi, I have an idea if is possible to make template table similiar to Node template, which could be use for items (boxes) which contain other items like lockboxes or similiar boxes like for example GlobalTech Parts or Backpack full of LifeNET parts where instead "harvest" would be something like "contains".
It would be nice and usefull because then visitors could easily find on item's page where it is possible to get it, especially cosmetic items, mounts and serendipity items (from lockboxes) and it should also work for components - one example for all components Common Carbon Steel is possible to get it from Crate but you can also get it from GlobalTech Parts, which is not visible on item's page.
90 now, i see tthere are 2 types of boxes. random like black box and 100% like box of fasteners, which also should get count of items. also we need proper description not just 'may contain' do we need 'chance %' column to random items?
The splitting of save and random drops is really necessary. That a box of fasteners "may contain" fasteners is just confusing. Adding "chance %" to random items is a good idea, but it will be hard to determine.
Cobraz wrote: 90 now, i see tthere are 2 types of boxes. random like black box and 100% like box of fasteners, which also should get count of items. also we need proper description not just 'may contain' do we need 'chance %' column to random items?
Good idea, it could be great if it can works as Node template, like for example drop from Lizard Stomach 0-4x (amount) Scrap Copper (contain) etc.... or drop from GlobalTech Parts 0-1x Pristine Gears, 0-1x Superior Iron etc...
If it would works ar Node template there won't be a problem to update information to all "contain" items for me. :)
I think about adding some NPC Factions. The problem is that at the moment, for example, Outsider NPCs or Human League NPCs are always shown in the Enemy table of an area because Outsiders and Human League belong to the Humanoids category, which is a sub-category of enemies, even if they are NPCs. If we categorize Outsiders, Human League, and so on as NPC Factions, like Shiva's Favored, I think it would fit better.
I think that's good idea because HL, Outsiders and Shiva's Favored are official NPC factions same as also Bankers, Franklin's Riders and Townperson. These should be in NPC faction category like standard factions are. :)
That's true but these "enemy factions" don't give you faction points (FP), that's why they are not on faction wheel in game.
FP for Franklin, Shiva and Bankers you can get from missions.
For Townsperson you can get FP for killing special enemies (+1-2 FP is max for 1 enemy).
FP for Human League seems able to get only by one trinket Human League Badges and for Outsiders it was able by special gear Outsider Getup. For them I didn't find a way how to raise FP from 0 (maybe it was plan to get FP from Outsiders mission before).
But if we don't want to stick NPC factions which are in game I'm not against your proposal of course. :)
think a lot of mission npc's becomes an enemy like this NPC: Operative Suchecki
i've edited 'enemy' template. it should convert aggro to property and then i could filter out NPC's that has no enemy template on page. But dont know how long it will update, ?action=purge doesnt kick it