FANDOM

A FANDOM user
  Loading editor
  • We don't need a page for each factions armor. (ie "Armor (CHOTA)" page). Just have them link to both "CHOTA" and "Armor", anything more then that is just more categories then you need. On another note, we're trying to move away from using parantheis in page & category names as much as possible. So instead of "Armor (Faction)" you should make it "Faction Armor".

      Loading editor
  • Hi Vex, the map for Boneclaw and I believe Embry Crossroads are outdated maps prior to their revamps.

      Loading editor
    • View all 5 replies
    • Oh, and don't add Gaia's sattelite map. I've already got one in the works and can provide it once I'm done adding its missions.

        Loading editor
    • Well I didn't know it was outdated at the time. I figured adding them was a cheap excuse to check some towns and make sure they had the Location template, add add the update/noimage tag if needed.

        Loading editor
    • A FANDOM user
        Loading editor
  • I hope you don't mind, but I added additional "vault" fields to the Locations template using the correct spelling, but I left the incorrect fields too so its backwards compatible with locations already using the misspelling. The documentation for the template is also updated so people will use the corrected spelling for the future.

    Also, I updated the #if statements to add the Vault section to one statement instead of individually checking each field. Little trick I discovered recently.

      Loading editor
    • View all 9 replies
    • You may have been logged out of the wiki, or had cookies turned off at the time.

        Loading editor
    • Next two items I think the location template needs;

      1. A toggle on location type to specify hostile town vs hostile location. That would affect the categorization between hostle town or area.

      2. A inline query to see if a location has any child areas. That way for example Gritstone Pit would indicate that located there is Gritstone Pit Mine Shaft.

      I guess a 3rd would be an inline query to say if any enemies are located in an area.

      Just figured I'd mention them to you incase you had time to get to them before I did.

        Loading editor
    • A FANDOM user
        Loading editor
  • [[1]]

      Loading editor
    • A FANDOM user
        Loading editor
  • Hi VeX, since this is sortof your section I wanted to ask your opinion and see about consolidating and reorganizing some categories.

    I'm thinking of having a "parent" category called Transportation with three sub-categories: Fast Travel Terminals, Mounts, and Vehicles. The difference between Mounts and Vehicles is that the former refers to living creatures like the Blight Wolf mount or horses, while Vehicles refers to mechanical transports. That way one can query for info on all "Transportation", "Mounts", or "Vehicles". And later further subdivide or cross-reference categories so one can search for "ATVs", "Horses", or maybe something "Combat Transportation".

    Currently I noticed we have both Category:Mount and Category:Mounts, and I was wondering if you'd mind my editing templates and such to consolidate these under "Mounts" while also creating the other categories.

      Loading editor
    • The division makles sense to me, I'll update the template soon. I'll do it when I update the Armor one as well. That one need 1 more req field and to add in fatigue. I think the html needs tweaking as well, the player lvl row seems off center. Also, I make all my image icons 50x and some of them look distorted. I'll look at the css to see if it can be % corrected to balance easier. Aaaand I still have to check out those css files. Jeez, turning into a full time job here. Maybe I should list it on my resume ;)

        Loading editor
    • We should try doing the other mount aspects as properties, won't tahe make the compare tables better?

        Loading editor
    • I don't think we need fatigue added to the armor template, since it's a variable number in-game. If we do feel the need to add it, maybe just have it state whether the item does have fatique mechanics applied or not?

        Loading editor
    • You mean like the "Cargo", "Hybrid", "Combat", etc? Yeah, those would probably work better as properties and not categories.

        Loading editor
    • A FANDOM user
        Loading editor
  • Thought that this was a good article for folks who were asking where the could learn more about the wiki. I figured I'd paste it here so I could find it easy in the future. Category considerations

      Loading editor
    • A FANDOM user
        Loading editor
  • Since you're a Tech you have Enforcer faction right? If you do can you please add all the missing merchants and trainers to Black Hill? I can't since I'm a traveler. And if you do please add their inventories instead of leaving them blank. :P

      Loading editor
  • Hiya Vex, what's the name of your character(s) in FE? I'd like to be able to chat with you there if possible.

      Loading editor
    • lol, it's VeX Harbinger. Do you mean your real and in-game name isn't Kindragon? I'm not in there now, but will be later on. Just replied to a few items on here, then gotta crank out some work. I scored some really high rez images of several in-game locations, and I map get my custom Google mash-up of FE rolling tonight or tomorrow as well. I'm getting an API key so that I can use the wiki as the DB to drive it. Ain't technology fun

        Loading editor
    • My in game names are Ovidia Midway (main crafter/Vista), Regencia (lightbearer), Gendall (lowbie used for low-level areas), and Azurae (another lowbie I delete and remake constantly to test low level missions).

        Loading editor
    • A FANDOM user
        Loading editor
  • Do we really need to add the repair kit type for each vehicle? All vehicles can be repaired with the basic kit, the improved and advanced kits, though can be used for that purpose, and mainly used just for crafting recipes. I thought you had to use the higher end repair kits too, but I found out you can repair even interceptors with the basic kits.

      Loading editor
    • Oh if that is the case, then I guess we don't. I thought at times I tried to repair, but was missing the correct repair kit. Maybe that was prior to 2.4.

      Also, living mounts don't need kits at all. You can stanch wound them.

      Do they all repair 100% of the dmg? If so they it can def be removed.

        Loading editor
    • So far from what I've seen with the repair kits it restores full hp to vehicles. I haven't tried it via the "Repair Vehicle" button on the tab, but rather use the kit itself, which I've been repairing a few people's damaged vehicles in some towns out of kindness, and noticed it that way. But with patch/stanch/whatever healing mutation for live mounts, it will only heal for whatever your skill heals for.

        Loading editor
    • A FANDOM user
        Loading editor
  • In the game there is of course the basic world area. Then, there are instances, which use the instance manager and are located inside the world itself. There is also, a 3rd location type, for example the Bergman's_Burrow which are not instances, but have their own map. What are we, or should we refer to these inner locations as?

      Loading editor
    • Well, I think we should consider all of these under the same super-category of "locations". Then I believe we should have subcategories of sectors (which includes pseudo-sectors like Deadfall and Terminal Woods), and under those would be the various "counties" or "regions". And then lastly all the other individual places like the caves, towns, etc, should be considered a basic "area" category at the bottom of the category tree for locations.

        Loading editor
    • Some caves are in towns, that's the only reason I though they needed a term to distinct them. And they don't meet the needs of the instance classification.

        Loading editor
    • Why not list the town and cave as two different areas?

        Loading editor
    • lol, my question isn't where to list them, just what to call those inner-areas.

        Loading editor
    • A FANDOM user
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message
Community content is available under CC-BY-SA unless otherwise noted.