Midway is a pistol and rifle starter town with a focus on crafting missions. Before the fall, Midway was a high-class neighborhood. Nowadays, it is considered a manufacturing town where most of its supplies go through to trade hubs such as Odenville. Although nominally a town under the protectorate of the CHOTA, control of the town is left to two Traveller families, the Burnses and the Kellers fighting for dominance of the run-down town. [1]
All the while the Found, a group of machine-worshippers part of the Cleric of Gates movement and led by an enigmatic cultist called Mother Board, scours the outskirts and the underground tunnels of Midway. They intend to take out any who stand in their way of recovering and and then worshipping scavenged technology from the Midway scrapyards.
As murderous machine-worshiping madmen gather outside the junkyards of Midway, the feuding Traveler families fight for power and fend off the encroaching Blade Dancer raiders.[2]
This town features a dedicated and plentiful Scrap Copper area, which is near the LifeNet Bunker. Since it has a high respawn rate, its easy to gather high quantities of it. It is also shared with some Weak Botanic Chemical nodes.
The local junkyard also serves as a place to gather metal from Junked Metal nodes.
A group of houses Southwest from town feature four general areas to gather from Vegetable nodes.
The overall area of the town is filled with Junked Wood and Refuse nodes.
There are a considerable amount of Cotton Nodes East of town, close to the Antenna tower.
Heading Northeast from town, near a mountain and an abandoned house, lie an area with a considerable amount of Burning Cactus nodes.
Some of the mountains seen at a distance have a dedicated Mining node for it. The one close to the abandoned house is for Iron Deposit, while the further one is for Lead Deposit.