Exported Goods | |
---|---|
Start | Sheldon Ward |
End | Sheldon Ward |
Level | 45 |
Type | Group Mission |
Rewards | 100 Experience 335 Chips +1000 Merchant Tier Points |
Chain | Exported Goods Exported Goods (2) |
Time Limit | Unlimited |
Sector | Kaibab Forest |
Area | Haietta |
Requirement(s) | Level 40 |
Look, this might be obvious to you but one of the main reasons things are in the outhouse around here is because we don't have much of a basis for trade with other towns. Without getting into why that has happened, let me just say that we need something to trade so that our merchants can expand their offerings. If you could bring me some Entry Axes, I think we could sell those people across the Kaibab without delay.
Exported Goods
Goal:
0/2 Entry AxeReturn for your reward
Mission:
Sheldon Ward wants you to find or make axes to trade to other towns.Rewards:
100 Experience335 Chips
Completion
These look great! Did you find these somewhere, or make 'em yourself? Not that I really even care, you know...