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Sector: Plateau
County: Central Plains
Waypoint: /waypoint 4293049 3476084
Tourist Telescope: /waypoint 4297085 3483859
LifeNet Fast Travel Terminal: /waypoint 4294658 3477022
Garage: /waypoint 4291372 3466692
Bunker Bar: /waypoint 4296002 3481276

Description

Oilville is a town controlled by the Techs faction. The land around Oilville is dead and dark due to excessive oil rigging in the past.

Vaults

Merchants

Trainers

Conversers

Enemies

Missions

Oilville Missions

 


Nodes

Town Event

Event Manager Ariana Martin (Around /waypoint 4305057 3475514) holds the main Town Event mission, turn in Oilville Gear Markers to claim your rewards to NPC at the event area. Although it is related to Oilville, the Town Event is located at the Eastern Supervisory Camp.

Explorer Achievement

10

Tourist : Oilville

Take in the view at Oilville.


 

The Oilville tourist achievement is also part of:

50

Trailblazer : Central Plains

See the sights in Central Plains.


Notes

  • While there is one Hermit Crab, in reality there are two versions of the same mob present near this town. The main difference between the two is on the word "Crab". One is in uppercase following standard, while the other one is on lowercase.
  • This whole location is surrounded by big walls and hills that force players to go through the gates instead of freely entering from anywhere, alongisde many extraction equipment left over by the war.
  • There is a scripted event where a person near the middle gate will catch fire while working on a project, and go into prone position to extinguish them.
  • There is another scripted action from Minesweepers, which will either die by Angry Prairie Chickens, or blow up while trying to clean the Mines.
  • This town is useful for adquiring Scrap Copper, Scrap Lead and Weak Geologic Chemical, since the outskirts have a trail of each kind of node (southern entrance has a trail of Scrap Lead going East then North, while the hills at the front have Weak Geologic Chemicals).
  • In total, there are five main spots for materials:
    • Southern entrance has a bunch of Scrap Lead nodes.
    • East of the southern entrance, at the hills, have a bunch of Weak Geologic Chemical Nodes.
    • Around the northern entrance, near the area of the Gully Dogs, are a bunch of Weak Geologic Chemical Nodes.
    • On the Western part of town, outskirts, there is a bunch of Scrap Lead and Scrap Copper nodes, and more to the West (close to the ants) are a few Scrap Copper nodes.
    • Lastly, almost back at the entrance are a few Scrap Iron nodes before reaching the southern entrance to town.
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