Fallen Earth Wiki
(Created page with '* Version: 1.1.7 * Date: 3 December 2009 * Forum thread: http://forums.fallenearth.com/fallenearth/showthread.php?p=420407 == Resources == * Fixed a crash that could happen…')
 
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* Version: 1.1.7
 
* Version: 1.1.7
* Date: 3 December 2009
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* Date: 3rd December 2009
* Forum thread: http://forums.fallenearth.com/fallenearth/showthread.php?p=420407
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* Forum thread: http://forums.fallenearth.com/fallenearth/showthread.php?t=29407
   
 
== Resources ==
 
== Resources ==
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* Integrated Alienware's light effects. The lights will come on when a player levels up or is hit.
 
* Integrated Alienware's light effects. The lights will come on when a player levels up or is hit.
 
* Changed one-handed weapons to auto-holster like two-handed weapons when a character sits or climbs a ladder.
 
* Changed one-handed weapons to auto-holster like two-handed weapons when a character sits or climbs a ladder.
 
 
[[Category:Patch notes]]
 
[[Category:Patch notes]]

Latest revision as of 05:29, 3 December 2009

Resources

  • Fixed a crash that could happen on re-entering the game.

Physics

  • Fixed an issue with some collision shapes, like steps, not coming in fast enough, which could leave a player who rushed into an object stuck.

UI

  • Added an item context menu option to transfer between player and mount inventory.
  • Added a new recipe filter for recipes for which the user has adequate skills.
  • Added a warning message for when a player attempts to equip an attunable item.
  • Added short key command names for the hotkey bar.
  • Fixed the UI saving so that the windows don't drift one pixel on each logout.
  • Fixed a rounding error in Tradeskill Attributes.
  • Fixed an issue with scrollbars disappearing when a window is dragged.
  • Changed Recipe filters so that Recipe lists automatically scroll to the top.
  • Fixed an issue that was preventing gear unequipping if it did not have a paired slot when dragged to the player’s Pack.
  • Fixed an issue with the Recipe window from having two different-level tools.

Vehicles

  • Improved the physics of vehicles going airborne and landing.
  • Updated the orientation to surface which improves the larger vehicles' suspension.
  • Allowed for an air drag when going airborne based on the vehicle size.
  • Enabled vehicle sliding on vehicles.
  • Fixed a bug that could cause a vehicle to go slightly sideways on rough terrain.
  • Added pitch adjustment of engine sounds based on the angle.
  • Added a higher-pitched sound for when a vehicle is airborne and stopped the tire sound.
  • Enabled the suspension sound proportional to suspension change. This won't be available until the next content update.

General

  • Integrated Alienware's light effects. The lights will come on when a player levels up or is hit.
  • Changed one-handed weapons to auto-holster like two-handed weapons when a character sits or climbs a ladder.