Sector: Alpha County
County: Epsilon Zone
Waypoint: /waypoint 6159695 3443599
LifeNet Fast Travel Terminal: /waypoint 6199218 3460687
Garage: /waypoint 6186426 3464879
Description
Defense Towns are locations that are attacked by waves of hostile NPC. Players from all factions are called to defend the town from the attackers.
Ten waves of Outsider Invaders charge the city becoming progressively larger and harder from veterans to bosses and masters. Outsider Invaders are sometimes accompanied by Shamblers, Porkupines (level 60) or Shiva-Strenghtened Shamblers who attack them. In last wave there will spawn level 65 The Unknown (Master).
In city there can be placed building with mission "Protect the Outpost" to get reward for killing Outsider Invaders.
Type of enemies can be changed if there are placed Outpost Watertowers in the city.
Type of waves:
- No Outpost Watertower placed = 10 waves of Outsider Invaders
- 3x Outpost Watertower placed = 7 waves of Outsider Invaders and 3 waves of special mobs below
- 6x Outpost Watertower placed = 4 waves of Outsider Invaders and 6 waves of special mobs below
- 9x Outpost Watertower placed = 1 waves of Outsider Invaders and 9 waves of special mobs below
- 12x Outpost Watertower placed = 10 waves of special mobs below
Special mobs spawned by Outpost Watertowers
- Angry Bees and Big Bee (wave boss)
- Tiny Creepers and Giant Creeper (wave boss)
- Sandworm Larvas and Sandworms (wave bosses)
- Super chickens and Super Dinky (wave boss)
- Earthshaker Ants and Earthwalker (wave boss)
- Chupacabras and El Cadejo (wave boss)
Vaults
- Sector Vault (/waypoint 6180354 3460567)
- Barter Vault (/waypoint 6180354 3460567)
- VIP Vault (/waypoint 6180354 3460567)
- Utility Vault (/waypoint 6180354 3460567)
Merchants
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Conversers
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Enemies
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Missions
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World Map

Defense Town Crafting
Unlike other Defense Town's recipes, these require Outpost Currency, and those can only be earned by finishing the corresponding mission Protect the Outpost.
- Outpost Buildings
- Outpost Defenses (Constr)
- Outpost Defenses (Medicine)
- Outpost Defenses (Science)
- Outpost Defenses (Science)
Defense Town Resource Nodes
Up to ten of each Bundle can be placed at town, for a total of 10 node-generating buildings. Just remember that each one of these increase the enemies that arrive per wave, thus making defense harder.
Outpost Pumpjack Bundle (maximum 10 active) generates the following nodes:
Note: All these nodes require testing for drops.
- Scrap Pile (150 skill)
- Junk Pile (150 skill)
- Scrap Metal (150 skill)
Enemies
- Outsider Invader (normal, veteran and boss variants)
- Porkupine (conditional)
- Shambler (conditional)
- Shiva -Strenghtened Shambler (conditional)
- The Unknown (master)
Merchants
- Recipe Merchant (Outpost) (Main Building)
- Unique Component Merchant (Outpost) (Merchant Building)
- Convenience Merchant (Outpost) (Merchant Building)
NPCs
- Jenna Winters (Requires deployment of Outpost Mission Bundle)
Missions
Notes
- Unlike other Defense Towns, the enemies that appear when the event has started can be changed with the use of Outpost Watertowers.
- It also features a longer cooldown between event activations, for up to eight hours per chance, unlike the usual near-one-hour for other Defense Towns.
- The more Pumpjacks are placed, the more resource it spawns, but the more enemies it adds per wave, thus making it harder to defend for a small team.