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  • Hi VeX, since this is sortof your section I wanted to ask your opinion and see about consolidating and reorganizing some categories.

    I'm thinking of having a "parent" category called Transportation with three sub-categories: Fast Travel Terminals, Mounts, and Vehicles. The difference between Mounts and Vehicles is that the former refers to living creatures like the Blight Wolf mount or horses, while Vehicles refers to mechanical transports. That way one can query for info on all "Transportation", "Mounts", or "Vehicles". And later further subdivide or cross-reference categories so one can search for "ATVs", "Horses", or maybe something "Combat Transportation".

    Currently I noticed we have both Category:Mount and Category:Mounts, and I was wondering if you'd mind my editing templates and such to consolidate these under "Mounts" while also creating the other categories.

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    • The division makles sense to me, I'll update the template soon. I'll do it when I update the Armor one as well. That one need 1 more req field and to add in fatigue. I think the html needs tweaking as well, the player lvl row seems off center. Also, I make all my image icons 50x and some of them look distorted. I'll look at the css to see if it can be % corrected to balance easier. Aaaand I still have to check out those css files. Jeez, turning into a full time job here. Maybe I should list it on my resume ;)

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    • We should try doing the other mount aspects as properties, won't tahe make the compare tables better?

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    • I don't think we need fatigue added to the armor template, since it's a variable number in-game. If we do feel the need to add it, maybe just have it state whether the item does have fatique mechanics applied or not?

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    • You mean like the "Cargo", "Hybrid", "Combat", etc? Yeah, those would probably work better as properties and not categories.

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