The bread and butter of the World player economy across the Wasteland. There is a lot of room to learn from other players or from the world itself.
Description[]
Trading is the action of giving an Item or Chips to a player, and receiving another Item or Chips from said player. There are many ways that one can trade. These include mail, in person or via Auction House. You can make use of these three systems as you wish. Most of the items than can be obtained in game can be traded with other players, unless the descripcion states "This items can not be traded". Also, items that have been attuned to you or are mission items enter in this category.
Auction House[]
This is the most common form of trading in the Wasteland. One can post an item to the Auction House for a set price and duration, which has a fee, by talking to an Auctioneer. You can also compare prices from other players to see if the market for said item is over-saturated or balanced. Once posted, it will be removed from your inventory and added to the Auction House. If it sells, you will be mailed back the price you asked or tha maximum bid that it reached. If it did not sell, you will be mailed back the item alongside half the fee it took to post it.
Via Mail[]
This is also a common form of trading, although more informal. Usually this methord works if yoy make use of the chat channels to seek players who are interested in your wares. To start the trading process via mail, one must seek and interact with a Mailbox, and then Write a Message to a player. To this day, there are three options available: standard, COD or Chips.
The benefit of this way is that you skip entirely the Auction House fees. The problem is that, unlike posting an item and going on your way, one must be active in the chat channels and paying attention to the community overall, which also includes having a nearby Mailbox. As there is a specified chat channel (Auction) to promote items to your hearts content, other channels might not be as permissive, so be mindful of landing on the spamming category on other channels.
Standard[]
If you use this method, you won't be able to charge directly the price you are asking. This is mostly used to transfer or gift items to other players.
To add an item to the current Mail, drag it from your Inventory and drop it in the mail contents. It will show as "added" under the mail properties. If you wish to remove said item before sending the Mail, just click the button to remove it. You will be charged a fee for the mail. Once it has been sent, you will not be able to retrieve its contents unless there was an error during the delivery or it was sent back.
Chips-on-demand[]
Chips-on-demand, or COD, refers to the action of sending a Mail with an item, but the recipient has to pay the amount specified in order to obtain said item.
To get to this process, while writing a Message ,one must change the type of mail from the selector to COD. Once done, you proceed with the usual drag-n-drop of the item, and then select the chips you are asking for said item. After being sent, and depending of the player, you will receive an answer in terms of chips or the item sent. You will be charged a fee for the mail.
Chips[]
This method is quite uncommon, as like the Standard works, you won't be able to ask directly for the item you are asking. This is mostly used as informal payments or gifts to other players.
To get to this process, while writing a Message, one must change the type of mail from the selector to Chips. Once done, you can choose the amount of chips you wish to get delivered to the other player. Once done, simply send it. The chips will be deducted from your Inventory and will be sent with it. You will be charged a fee for the mail.
In Person[]
This form of trading is a very rare one, as it requires you to be physically next to other players. In order to start the process, one must be near proximity to another player. Once close, one must right click the other player and select the "Trade" option. This will open the Trading window.
In this window, each party can add up eight Items and a specified amount of chips. Once done, you must click Accept to confirm your options.
Depending on who is waiting on who, the tab and name belonging to the player will color Green, meaning that they are ready to confirm the trade. If the other player is not going to make any changes to what they offer, clicking Accept will confirm their part of the trade and will receive whatever the other player was offering.
On the other hand, if the party who had already confirmed the trade makes a change in either Items or Chips, its tab and name will stop being Green and will need to re-confirm. The same happens if the other party adds Items or Chips while the first party has already confirmed. In order to successfully finish the process, both parties must Accept without either one changing anything on their respective side. Once done, each one of the players will received what was offered.
Untradeable Items[]
Most of this section refers to the original idea or mechanics for the game, so they can be outdated.
Occasionaly, very valuable items will be impossible to trade, but they will be very very rare. For most items, including all crafted items, you can trade them around however you wish.[1]
Beyond mission-related items, the items that cannot be traded are primarily very rare or unique components that can be used in crafting a very powerful item, which can itself be traded. For example, if you have to recover an PX-22 experimental pistol barrel from a pre-Fall research facility to make an advanced auto-pistol, that barrel is a unique item that cannot be traded. Likewise, if you had to get the thighbone of the mutant beast known as the Bone Taker to make a CHoTA Axe, that thighbone is a unique item and cannot be traded. Once you make the item, it may be traded as normal.[2] Additionally, player-driven research cannot be traded to other players without making use of the Teaching tradeskill. If you spend a lot of time building an experimental engine that you can use to better understand engines, only you can benefit from the research. Faction specific gear can only be worn or used by those with a sufficient faction rating to earn the gear. Characters disguised as members of other factions will not have a high enough faction rating to use such gear. Faction disguises just get you in the door, they don't make you an officer. Most items that cannot be traded are marked so that you can only have one of them on you. There may be other items further down the line that cannot be traded, but they will be rare.
Merchants / Shops / Auctions[]
Most of this section refers to the original idea or mechanics for the game, so they can be outdated.
Merchants will include a system where merchants will buy goods from the auction house and sell them to players. So if you walk up to a merchant, he checks the auction house to see what is available as buyouts for the types of goods he sells, and offers you those goods at the buyout prices plus some profit, delivery charges, etc. So effectively any merchant using this tech will sell your goods for you and the prices at which the merchant buys and sells goods are determined dynamically. We're going to build in a number of controls into this system to limit abuse of this mechanic and to keep the market from fluctuating too wildly. Players can also rent shacks or stores - so players can rent a store to sell their goods in if they want to do people-to-people deals. For the period of time that the store is being rented by a player, the store sign reflects the name of the player renting it.[3]
References[]
- ↑ Question of the Week: Feb 28, 2007 - Any info on equipment?. Fallen Earth Developers. Retrieved on 2007-06-29.
- ↑ Question of the Week: March 14, 2007 - Follow-Up Questions. Fallen Earth.com. Retrieved on 2007-06-29.
- ↑ Fallen Earth Developers. Question of the Week: August 29, 2007 - FE QotW Omnibus. Retrieved on 2007-12-30.