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(Completed up to the medical lab - then lost connection. Blah.)
(Up to Krell and Sillby, though without the images yet.)
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Guess we should do what the instructions say, and press TAB or the middle mouse button. Let's get ready for a fight!
 
Guess we should do what the instructions say, and press TAB or the middle mouse button. Let's get ready for a fight!
   
And once he's dead, hold the mouse pointer over him and loot him for our ill-gotten gains. Muahaha!
+
Press the left and right mouse buttons to punch him with your hands. Once you've killed him, press TAB or the middle mouse button again to release combat mode.
  +
  +
Then hold the mouse pointer over him and loot him for your ill-gotten gains. Muahaha!
 
<br style="clear:left;" />
 
<br style="clear:left;" />
 
==Elena Winters==
 
==Elena Winters==
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While we're at it, there's that jacket we took from the LifeNet clone dissector. It's a bit more protective than our simple t-shirts. Let's put that on too.
 
While we're at it, there's that jacket we took from the LifeNet clone dissector. It's a bit more protective than our simple t-shirts. Let's put that on too.
 
<br style="clear:left;" />
 
<br style="clear:left;" />
  +
  +
FIXME: outdated inventory image
 
==Sara Douglas==
 
==Sara Douglas==
 
[[File:Sara.jpg|thumb|left|Sara Douglas]]
 
[[File:Sara.jpg|thumb|left|Sara Douglas]]
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Equip the gun just like equipping the axe or the shivs. Leave the ammo in the pack - we don't need to do anything special about it.
 
Equip the gun just like equipping the axe or the shivs. Leave the ammo in the pack - we don't need to do anything special about it.
  +
  +
FIXME: outdated gun image
   
 
Right click (or press b) to use the rifle's scope. Use r to reload.
 
Right click (or press b) to use the rifle's scope. Use r to reload.
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Let's kill some of the clone dissectors - we know they won't be helping us. Then we can have a chat with the others.
 
Let's kill some of the clone dissectors - we know they won't be helping us. Then we can have a chat with the others.
   
Whoops - snipers! Follow the maybe-good-guys into the room off to one side and have a chat with them.
+
Whoops - snipers! Go up the stairs, turn right, and shoot down the snipers. Loot their bodies, then go talk to the people who'd been fighting the dissectors.
  +
  +
They seem to call themselves Lightbearers, and say they came to help 'mutants' who were being slaughtered by Masters' medical staff.
  +
  +
Talk to them to find out a bit more about the Lightbearers - and to be given some much-needed medical supplies.
  +
  +
The medical kits are given to you by the Lightbearer Healer - you don't need to go looking for them. You can find them in your inventory under the Gear tab. If you look at your 'hotbar', you have a 'Stanch Wound' ability. This ability heals you, but requires the use of medkits or bandages. You don't need to equip the kits - just have them in your inventory.
  +
  +
FIXME: add the images
  +
==Injured Enforcers==
  +
Krell and Sillby were trying to evacuate civilians when the White Crow mercenaries ran into them, slaughtered the civilians, and scattered the Enforcers. Sillby is injured. Select Sillby (left click on her with your mouse), then either left click on the Stanch Wound in your hotbar, or press its number.
  +
  +
As soon as Sillby is healed, another murder of White Crows arrives. Help them kill them, then move on.
  +
  +
Make sure you're still reading the tips to the left of the screen, and the missions on the right!
  +
  +
The corridor is a T intersection - but don't worry. To the right is a road to nowhere. Go left.

Revision as of 14:00, June 5, 2012

Arriving in Hoover Dam

First Screen Scaled

Arriving in a LifeNet pod

I'm Dorotea. I've just appeared in a LifeNet pod in Hoover Dam - just like you - and I'll be your guide through this experience.

First of all, notice the interesting things on your screen - especially the ones I've marked in red. On the right, someone's helpfully given us our goals. Apparently, we want to escape from the Dam.

On the left, we have instructions on how to do this. Right now, the instructions teach us how to move.

So let's read those instructions, then try moving.

The Clone Dissector

First Room

Clone Dissector

Who's this?

Our goals and instructions have changed - best to read them. Uh-oh, it looks like this guy might want to try to kill us.

Guess we should do what the instructions say, and press TAB or the middle mouse button. Let's get ready for a fight!

Press the left and right mouse buttons to punch him with your hands. Once you've killed him, press TAB or the middle mouse button again to release combat mode.

Then hold the mouse pointer over him and loot him for your ill-gotten gains. Muahaha!

Elena Winters

First Room 2

The computer terminal

"Can you hear me? Come to the computer terminal."

Who is that? Well, one way to find out - let's go see what she wants.

This terminal is on the left side of the room - see the biohazard symbol twisting around on the top of it? That symbol means there's something significant about the object or person. Usually it's a mission giver.

Clicking on (activating) the terminal lets us talk with this woman.

Mission

Mission Dialogue

Read the mission dialogue carefully: some of the information in it is important to the plot, other elements of it explain what to do and where. I strongly recommend that you don't skip the tutorial, but do click on the other two options ('What's the hurry?' and 'What does it do?')

The option with the green tick ('Consider it done') signals our readiness to see the next page of the mission dialogue.

Mission2

Mission Acceptance Dialogue

She wants us to activate the other terminal in the room, the one near where the Clone Dissector was working.

We can choose to accept or reject the mission - however, we won't get very far if we reject it. So let's accept the mission, then cross the room and click on that terminal.

Radar and Waypoints

Radar

The Radar

Our next mission is tracked; which means it shows on the radar.

The radar is on the top right of the screen. The red x symbol in the radar is the waypoint for the mission - where we need to go next.

The radar also shows a small map of the area. The + and - can be used to enlarge or reduce the map.

The world symbol provides a full size map. The $ shows how much money we have - currently, none. The curled up arrow determines whether or not the radar spins to follow our facing: I like to have the radar fixed, so that North is always at the top. Others prefer it to move - it's entirely up to you.

As the x shows, Elena wants us to activate her terminal again.

Aro Sei

A radio announcement. Hrm. It seems this place has gone on lockdown - and we're going to have to rely on Elena to get us out. Let's start by going to the next room.

Through a hallway, across a somewhat rickety looking bridge, and up to a pair of double doors. Click on the doors to get them to open.

And Elena is right - we need to find a weapon. The axe might work.

Axe

Grab the axe

We'll need to walk up to the (ugh) corpse, and (ugh) take the axe from him. Oh well. Survival first, right? Click on the corpse to get the axe.

Now to open our inventory window, and our gear window, and equip the axe. Instructions are in the Tips window to the top left - but it's I (or the backpack symbol) for the inventory, and G (or the goggles) for the gear.

Inventory

Gear and Inventory

Find the axe in the inventory, and double click on it to move it to the gear window. (You can also drag it, or right click and select equip.)

While we're at it, there's that jacket we took from the LifeNet clone dissector. It's a bit more protective than our simple t-shirts. Let's put that on too.

FIXME: outdated inventory image

Sara Douglas

Sara

Sara Douglas

Sara is on our side.

Click on her to get her mission dialogue, and listen to everything she has to say. (Select all her conversation options.)

Then go on ahead of her, to the doorway. She's out of ammo, so she can't help us directly. But we can use the axe the same way we used our fists - tab or middle mouse button to get into combat mode, then left click to whack away.

Looting these two White Crow Privates allows us to get a couple of small knives - shivs - and a blunt melee instrument as well. Admittedly, it's just a steel pipe, but it gives us options.

If you want to try the other weapons, switch to the weapons tab in the gear window and right click on the weapons to select 'wield'. Or look at the CTRL-<number> shortcuts for each weapon slot - you can switch weapons with that, too.

First Gun

Slugthrower

Better keep moving. Sara will be okay on her own, or she can follow us if she wants. She's a big girl.

Sweet. The guy in the next room has a rifle. Okay, a kind of crappy slugthrower thing, but it's not too bad.

Equip the gun just like equipping the axe or the shivs. Leave the ammo in the pack - we don't need to do anything special about it.

FIXME: outdated gun image

Right click (or press b) to use the rifle's scope. Use r to reload.

Notice that the tips window in the top left has been updating - read that as well as the mission window.

Both Elena and Aro Sei have things to say - check the conversation window in the bottom left if you miss what's said in the audio.

Medical Lab

Scope

View through the scope

More Clone Dissectors. Hey - who're these guys fighting them? Maybe they're on our side?

Let's kill some of the clone dissectors - we know they won't be helping us. Then we can have a chat with the others.

Whoops - snipers! Go up the stairs, turn right, and shoot down the snipers. Loot their bodies, then go talk to the people who'd been fighting the dissectors.

They seem to call themselves Lightbearers, and say they came to help 'mutants' who were being slaughtered by Masters' medical staff.

Talk to them to find out a bit more about the Lightbearers - and to be given some much-needed medical supplies.

The medical kits are given to you by the Lightbearer Healer - you don't need to go looking for them. You can find them in your inventory under the Gear tab. If you look at your 'hotbar', you have a 'Stanch Wound' ability. This ability heals you, but requires the use of medkits or bandages. You don't need to equip the kits - just have them in your inventory.

FIXME: add the images

Injured Enforcers

Krell and Sillby were trying to evacuate civilians when the White Crow mercenaries ran into them, slaughtered the civilians, and scattered the Enforcers. Sillby is injured. Select Sillby (left click on her with your mouse), then either left click on the Stanch Wound in your hotbar, or press its number.

As soon as Sillby is healed, another murder of White Crows arrives. Help them kill them, then move on.

Make sure you're still reading the tips to the left of the screen, and the missions on the right!

The corridor is a T intersection - but don't worry. To the right is a road to nowhere. Go left.

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