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== Overview ==
 
== Overview ==
Initially in characters are equipped with whatever they can find, such as pipes, sticks, and old tools. In the early stages of the game there are few "real" weapons. Instead people are armed with repurposed pick axes, homemade shivs, and whatever bits of scrap metal they can find. Real weapons will be a rarity.
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Initially in characters are equipped with whatever they can find, such as pipes, sticks, and old tools. In the early stages of the game there are few "real" weapons. Instead people are armed with repurposed pick axes, homemade shivs, and whatever bits of scrap metal they can find. Real weapons will be a rarity.
   
As players progress through Fallen Earth, this generally gives way to better scavenged or scratch-built weapons, such as golf clubs, barbells, pool cues, spiked baseball bats, and knives. Towards the later stages of the game players will be using a mixture of high-quality weapons that are actually supposed to be weapons, like swords and kukris, and salvaged weapons with undeniable power, like a barbell with fifty pounds of weights on one end.
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As players progress through Fallen Earth, this generally gives way to better scavenged or scratch-built weapons, such as golf clubs, barbells, pool cues, spiked baseball bats, and knives. Towards the later stages of the game players will be using a mixture of high-quality weapons that are actually supposed to be weapons, like swords and kukris, and salvaged weapons with undeniable power, like a barbell with fifty pounds of weights on one end.
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For the first story arc, players will work their way up from crossbows, air rifles, and pipes to assault rifles, submachine guns, and baseball bats wrapped in razorwire. There will be some thrown weapons such as grenades, but knives and spears will not be throwable. So it's all man-portable for now with real world technology. Many of the guns were manufactured by [[GlobalTech]] and are based on current weapons with different names.<ref>{{Cite web |url=http://forums.fallenearth.com/fallenearth/showthread.php?t=3252 |title=Question of the Week: June 26 2008 - Crafter Inventory, Types of Guns, Drinks, Gun/Melee Stuns, Group Size |publisher=Fallen Earth.com |accessdate=2008-09-11}}</ref>
 
For the first story arc, players will work their way up from crossbows, zip guns, and pipes to assault rifles, submachine guns, and baseball bats wrapped in razorwire. So it's all man-portable for now with real world technology.
 
   
 
All the weapons of import are craftable by players. The more powerful weapons are obviously more difficult and expensive (it takes a lot more scrap iron to make a barbell and weights than it does to make a pipe).
 
All the weapons of import are craftable by players. The more powerful weapons are obviously more difficult and expensive (it takes a lot more scrap iron to make a barbell and weights than it does to make a pipe).
   
 
== Rifle and Pistol Subtypes ==
 
== Rifle and Pistol Subtypes ==
Crossbows and shotguns fall under the rifle skill. Shotguns are better for close combat than other rifles, doing more damage but having much shorter range. Their rate of fire is not so good and they still suffer the normal Evade penalty for rifles. Still, if you want high damage, shotguns are where it's at. Pistol users also get sawed-off shotguns and submachine guns.
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Crossbows and shotguns fall under the [[rifle]] skill. Shotguns are better for close combat than other rifles, doing more damage but having much shorter range. Their rate of fire is not so good and they still suffer the normal Evade penalty for rifles. Still, if you want high damage, shotguns are where it's at. Pistol users also get sawed-off shotguns and submachine guns.
 
== Dual Wielding ==
 
Dual wielding will be an option. It's not a huge advantage, because you don't attack any faster; the main reason to dual wield comes from having two pistols full of ammunition before reloading, or swinging different damage types at your opponent (such as a rolling pin and a boot knife).
 
   
== Ammunition ==
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== Automatic Weapons ==
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While all weapons can re-fire simply by holding the attack key, only assault rifles and sub-machine guns are capable of Automatic fire.
Ammunition will be moderately scarce. Ammunition correlates with the weapon used. The ranged weapon categories are Zip Guns, Crossbows, Pistols, Submachine Guns, Rifles, Shotguns, and Slug Guns (rifled shotguns that fire very large solid slugs). Zip guns use zip gun ammunition, which are small metal balls, and crossbows use crossbow bolts. Rifles, pistols, and submachine guns come in Light, Medium, and Heavy models, each requiring a different type of ammunition. Shotguns use Low-Gauge, Mid-Gauge, or High-Gauge shells, while slug guns use Low-Gauge, Mid-Gauge, and High-Gauge solid slugs. For example, Light Revolver Ammunition will work in the Black Magic .32, but you'll need Mid-Gauge Shotgun Ammunition for the Westfield 12 Gauge, and for that gorgeous STG-50 Mark II, you better find some Heavy Submachine Gun Ammunition.
 
   
 
== Dual Wielding ==
To clarify, each firearm uses a specific class of ammo, such as the M-Croall X-8T Battle Rifle can only use Medium Rifle Ammo. It cannot use Light or Heavy Rifle Ammo.
 
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One-handed weapons can be mixed and matched with others in Fallen Earth, allowing a greater combat potential overall. There are no requirements to be able to wield two weapons at once, nor are there any penalties when doing so. There are no benefits or penalties for using a single one-handed weapon either, and therefore little to no reason not to do so. Ranged weapons that are one handed (Pistols) can be paired with a melee weapon, or another ranged weapon, allowing players to combine whichever weapons they wish to use. However, pay attention to your ammo counts with dual pistols, as they use up ammunition quite quickly.
   
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== References ==
Crafters can make all types of ammunition, but the more powerful the ammo is, the more components are required and the rarer some of those components are. Gun toting foes will drop ammunition, but that won't get you what you need most of the time considering the many types of ammunition available. Some larger towns will sell ammunition, but it won't be the best of what's available. In short, if you're using an exceptional gun, you're probably going to have to make your own bullets or buy them from another crafter. If you're using something less advanced or powerful, you can probably get what you need from merchants or by going after the right raider gangs. Ammunition does have a weight value assigned to it, so characters are unlikely to carry around more than few hundred rounds of ammunition. You don't want to walk into a camp full of Blade Dancers with an empty gun, so even dedicated sharpshooters would do well to put some APs in Melee and carry a backup weapon.
 
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<references />
   
 
== Sources ==
 
== Sources ==
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* {{Cite web |url=http://forums.fallenearth.com/fallenearth/showthread.php?t=1340 |title=Question of the Week: July 11, 2007 - Pictures of the Week! |publisher=Fallen Earth.com |accessdate=2007-07-19 }}
 
* {{Cite web |url=http://forums.fallenearth.com/fallenearth/showthread.php?t=1340 |title=Question of the Week: July 11, 2007 - Pictures of the Week! |publisher=Fallen Earth.com |accessdate=2007-07-19 }}
 
* {{Cite web |url=http://forums.fallenearth.com/fallenearth/showthread.php?t=1439 |title=Question of the Week: August 1, 2007 - Equipment and You! |publisher=Fallen Earth.com |accessdate=2007-12-23 }}
 
* {{Cite web |url=http://forums.fallenearth.com/fallenearth/showthread.php?t=1439 |title=Question of the Week: August 1, 2007 - Equipment and You! |publisher=Fallen Earth.com |accessdate=2007-12-23 }}
 
[[Category:Main Category]]
 
[[Category:Items]]
 
[[Category:Weapons]]
 

Latest revision as of 13:50, 23 August 2017

Overview

Initially in characters are equipped with whatever they can find, such as pipes, sticks, and old tools. In the early stages of the game there are few "real" weapons. Instead people are armed with repurposed pick axes, homemade shivs, and whatever bits of scrap metal they can find. Real weapons will be a rarity.

As players progress through Fallen Earth, this generally gives way to better scavenged or scratch-built weapons, such as golf clubs, barbells, pool cues, spiked baseball bats, and knives. Towards the later stages of the game players will be using a mixture of high-quality weapons that are actually supposed to be weapons, like swords and kukris, and salvaged weapons with undeniable power, like a barbell with fifty pounds of weights on one end. For the first story arc, players will work their way up from crossbows, air rifles, and pipes to assault rifles, submachine guns, and baseball bats wrapped in razorwire. There will be some thrown weapons such as grenades, but knives and spears will not be throwable. So it's all man-portable for now with real world technology. Many of the guns were manufactured by GlobalTech and are based on current weapons with different names.[1]

All the weapons of import are craftable by players. The more powerful weapons are obviously more difficult and expensive (it takes a lot more scrap iron to make a barbell and weights than it does to make a pipe).

Rifle and Pistol Subtypes

Crossbows and shotguns fall under the rifle skill. Shotguns are better for close combat than other rifles, doing more damage but having much shorter range. Their rate of fire is not so good and they still suffer the normal Evade penalty for rifles. Still, if you want high damage, shotguns are where it's at. Pistol users also get sawed-off shotguns and submachine guns.

Automatic Weapons

While all weapons can re-fire simply by holding the attack key, only assault rifles and sub-machine guns are capable of Automatic fire.

Dual Wielding

One-handed weapons can be mixed and matched with others in Fallen Earth, allowing a greater combat potential overall. There are no requirements to be able to wield two weapons at once, nor are there any penalties when doing so. There are no benefits or penalties for using a single one-handed weapon either, and therefore little to no reason not to do so. Ranged weapons that are one handed (Pistols) can be paired with a melee weapon, or another ranged weapon, allowing players to combine whichever weapons they wish to use. However, pay attention to your ammo counts with dual pistols, as they use up ammunition quite quickly.

References

Sources